Fusion 2.5+ DLC Official pre and post-launch Thread

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I proposed a separate extension called a "value holder" to the bugbox before it went down. The idea was that they are objects that can hold unlimited named values that could be re-arranged and come shipped with fusion like the standard array extension or backddrop. They would also theoretically be more performant than an active, since they wouldn't need to worry about being drawn to screen or collision etc. Being an "extension" would hopefully get around the core issues that prevent more than 26 named values currently.

    Another hoped for feature of these was that you could also change the data type of these objects, so you could hold unlimited named strings or unlimited named flags, for example.

    Best person at writing incomprehensible posts. Edits are a regularity.

    Edited once, last by casleziro (March 30, 2019 at 3:30 AM).

  • [MENTION=5109]Simon[/MENTION] Global values also don’t help when you are trying to use them in scoping, say, a qualifier. Let’s say I am making a particle qualifier. I want to make a few custom movements that each require 10 vars. I either need to give up one movement or limit the other movements in some way to save some vars. Not having that compromise would go a long way. Even just 26 more vars would probably be enough.

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  • [MENTION=15682]Volnaiskra[/MENTION] [MENTION=14381]casleziro[/MENTION] [MENTION=7170]mobichan[/MENTION] interesting point - perhaps some of these can be worked on for the next round of features for F2.5+ (obviously we've not started on this yet so no dates or other information is available yet). Thanks :)


  • Wait, what?! Are you saying that there are now more than 26 AltVals in the properties window, and they're all namable?! And CT didn't think to include that in the list of headline features? Like, as the first item, in size 24 font, bold and underlined and in red? That's madness! :o

    I know! my thoughts exactly. this is HUGE!

    all this 2.5+ stuff is putting a constant huge smile on my face :)

    keep it rollin clickteam, your smashing it! :D

  • Where have you seen the price? Link please!

    They announced it on their Twitter:

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    $59.99, but will be priced at $49.99 for the first couple of weeks. Think I know what I'm getting on my next check. :)

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  • My app runs a tad slow mainly due to the graphics requirements, would the runtime performance improvements make much of a difference in that area?

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  • Can we get some clarification on how the custom qualifers work? Is there still the same set of 100 qualifiers, but they can be renamed and reskinned? Or has the 100 limit been lifted now? For example, what happens in the following situation:

    --I make a Clickstore product called Cloud Generator: procedural clouds for your game.
    --In the MFA, I make a "cloud" qualifier by renaming and reskinning the "trapdoor" qualifier.
    --Someone purchases my MFA and copies its code into her own game....which happens to already use the "trapdoor" qualifier.

    What happens?

    (A) all of her trapdoor objects suddenly become cloud objects?
    (B) all of the cloud objects suddenly become trapdoor objects?
    (C)her trapdoor objects retain their trapdoor qualifier but the cloud objects lose their qualifier?
    (D) the cloud objects retain their qualifier but the trapdoor objects lose theirs?
    (E) both qualifiers co-exist happily?
    (F) Fusion considers the two mfas incompatible and gives an error message when she tries to copy my code and/or objects?

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  • [MENTION=15682]Volnaiskra[/MENTION], (B), qualifiers are the ones of the other MFA. When you edit a qualifier, you just edit its name & icon in the current application, it keeps the same identifier. When you paste those events to a new application, the qualifiers take the name & icon they have in the destination application. Making both qualifiers happily co-exist was a too big change for 2.5+ (I couldn't find a simple solution).

  • Cool. Thanks for the explanation. Honouring the destination MFA sounds like probably the best available solution. It means your MFA is always safe - you can't screw something up just by importing other code. And the problem of the new code sharing a qualifier with the destination MFA is just what happens already, so no big deal.

    As for the release - very exciting. When can we expect the Steam version to hit? I hope you can give me a time estimate, because otherwise I'm going to spend all evening refreshing the Steam page every two minutes XD

    EDIT:

    Quote

    Define up to 260 named alterable values and strings per object (compared with 26 for each previously)

    OMG :o :o :D XD

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    Edited once, last by Volnaiskra (March 31, 2019 at 8:47 AM).

  • Such an awesome feature list. I thought I knew all the exciting features already, but there were even more nuggets there. Select all objects of a given qualifier is fantastic. Output text to debugger will literally save me hours. Show Object Events just made my life better. Event List mode in Global Events is fantastic.

    By the way, I noticed what seems like a small mistake on the overview page. It lists You can now drag multiple items from the frame to a folder in the object window. as a 2.5+ feature. But I think this is a regular 2.5 feature, since it was in the 292 beta.

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  • I also do not see any reason not to buy this tomorrow. I was expecting more of all these features than most of the built-in features included in first version of 2.5.
    I just hope that it will not be a nightmare for you to handle merging and testing for these two separated branches (regular 2.5 and 2.5 +).

    Damien

  • I've just read the features of Fusion 2.5+ DLC and they're great!

    I would like to make a suggestion for this one:
    "Events Editor > When you copy event lines to the clipboard, they are also copied as text, you can paste them in a text editor."

    It would be very very useful if we could proceed in the opposite direction, too. I mean: we have some events lines in form of text (following Fusion 2.5+ specific syntax) and we can load them directly into the event editor with a dedicated 'paste' button.

    That would speed up the workflow IMMENSELY, especially when you have to edit a lot of event lines at once. Manipulating text lines (i.e. with find and replace) and then loading them into Fusion as new events would be a lot faster than editing each and every event manually!

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