Level Editor Question/Loading Graphics From Outside Fusion

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  • In the level editor examples I've seen, they are usually done as a utility to allow the game creator to more quickly put their level together. Usually using tiles put into the game.
    But what about a level editor that allows the player to put in graphics they have created.
    Anyone know how to do that exactly?

  • In the level editor examples I've seen, they are usually done as a utility to allow the game creator to more quickly put their level together. Usually using tiles put into the game.
    But what about a level editor that allows the player to put in graphics they have created.
    Anyone know how to do that exactly?

    This is entirely possible using the Load Frame commands on an active object, or using the Surface extension.
    Either can load in external images from .png files or .jpgs to an active.

    I did something similar before in the Not a Hero level editor, that allows you to dynamically load in large tiles to the tile editor.

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  • did anyone noticed that loading external images actually slower than internal? especially if u have tile-based game.

    Sure, this is natural. Embedded images once compiled will always be much faster than external. External images called into the runtime, have to be loaded into memory and then (if using HWA: D3D8/9) have to be mapped out.

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  • [MENTION=7049]Danny[/MENTION] You mean just the loading of them, right? Once they inhabit an Active Object (after being read from disk, loaded into memory and mapped out), do they become just like any other Active Object, or do they remain slower to draw/recall/etc.?

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  • [MENTION=15682]Volnaiskra[/MENTION] - Correct. The only difference is Fusion loading the image at Runtime, which can have the same effect as 'Load on Call' for an object.

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