Hello!
I'm creating a 2D-puzzle platformer. I need to create a system where the Platform Movement Object acts as if the platform object is overlapping with an obstacle, even when it isn't actually touching one - the ideal result of this would be a "walking on air" effect, where the platform object behaves as if there is a floor beneath it so long as an otherwise unrelated event happens. How would I do this? I can't seem to make a platform object stop in mid-air unless it is actually overlapping with something.