Je t'ai envoyé un PM.
Build 292.2 - Release version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I have a problem on iOS, my background ingame are all black (i use active system box for parallax effect).
On the main menu i can see the background Moving, but if i click on a menu button (i move the X position of the screen to show another part of the menu, but the background setting "follow the frame" is unchecked so it must be Always visible)the whole background is black but i can see a little part Moving. -
please post a small mfa that reproduce this issue for me to check here
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I don't know why, I can't create a new theme, I can only reply here.
How can I get the layers of each object?
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Here is a MFA simulating my two problems with the active System box object, pretty explicit:
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Update: the build 292.1 is available, it fixes the 2 iOS issues reported in this thread, as well as Android building issues. This build is going to be uploaded to Steam too, as beta version.
Thank you again for testing!
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The "Ios Single Line object" (i Don't know if it's the same for the ios multi line object) action "show" does Nothing since the beginning and was never fixed in any build.
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i will take a look
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i will take a look
Thanks. I'm using a workaround where i use its position to show/hide the object, but i think that this should be fixed as it's a standard action.
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Hello Clickteam, your skins (dark, girly, glossy) have a spelling error in the info.ini, it says -> [EX_Editor] - fontName = Courrier.
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Since we are talking about these little errors from earlier Builds already, could you also take a look at these two minor things please?
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About Android and gradle:
Is Fusion attempting to download a specific gradle release if we build an app for the first time?
I don't really like this solution, since it requires internet connection if the gradle files are missing
and I'm also afraid that the automatic solution doesn't work safely on every Windows OS for all people.
It did work on my Windows 10 for example, but on my machine with Windows 7 and Windows 8.1 it always seems to get stuck in the process.
But generally - if this is only about getting gradle, could you additionally provide a solution for us to download and install gradle manually and add the option to turn this automatic behaviour off?
Otherwise we have this only option and if something goes wrong, Fusion will attempt to download again and leaves no chance to fix the problem manually.
If there is no way to improve this or provide another more comfortable solution, I would even prefer a new Path setting for gradle installation in General Preferences, because
you have to go there anyways to set the path for Android SDK directory, so there is no extra hassle. -
AFAIK yes, Fusion needs version 3.3.1 of Gradle. I'll discuss with Fernando about it.
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I have a problem here. Font was changed in Settings for Expression Editor but every time Expression Editor shows - I need to change font size again here... to load my font of choice:
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Fernando i have big problems here with 292.1
I build i with api 28 target android 9 and the save screenshot function saves the screenshot with glitches ,the colors are different and the alpha transparency of active items on screen appears as solid black in the screenshots..Example an active object that has an image that contains semitransparent pixels with alpha of 30 appears as solid black around the frames of the sprite
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Original image as it is seen when app is running
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Image after screen save function on android with cf 292.1
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please post a small mfa that reproduce this issue among the devices model, specs, thanks in advance
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Since we are talking about these little errors from earlier Builds already, could you also take a look at these two minor things please?
Please login to see this attachment.
About Android and gradle:
Is Fusion attempting to download a specific gradle release if we build an app for the first time?
I don't really like this solution, since it requires internet connection if the gradle files are missing
and I'm also afraid that the automatic solution doesn't work safely on every Windows OS for all people.
It did work on my Windows 10 for example, but on my machine with Windows 7 and Windows 8.1 it always seems to get stuck in the process.
But generally - if this is only about getting gradle, could you additionally provide a solution for us to download and install gradle manually and add the option to turn this automatic behaviour off?
Otherwise we have this only option and if something goes wrong, Fusion will attempt to download again and leaves no chance to fix the problem manually.
If there is no way to improve this or provide another more comfortable solution, I would even prefer a new Path setting for gradle installation in General Preferences, because
you have to go there anyways to set the path for Android SDK directory, so there is no extra hassle.I see the same problem.. I reported it
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The debugger now shows 52 AltVals. Does that mean that they'll be nameable in 2.5+? If not, is it necessary to show them? It clutters up the debugger to have such a long list of AltVals, especially if they're unused.
Actually, either way, I think it'd be great to have something like a "show named alterable values only" checkbox for the debugger, or some other method of hiding unused (or at least probably unused) values from the debugger. That would be particularly great if combined with an option to reveal alterable values immediately (so we don't have to click that tiny + icon every time)
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Just to clarify my above comment. The checkbox I suggest would force the debugger to only display those alterable values that have had their name manually changed by the user, whether that happens to be 0, 3, or 26.
Of course, the purest solution to displaying only values the user is interested in would be for the debugger to just display only those altVals that are actually used in the events, and ignore ones that are never referenced. But I imagine that that would be difficult/impossible to implement, since altVals could be modified dynamically in expressions without explicit references to their name or number.
But I think a "named variable only" checkbox would offer a reasonable approximation.
Actually, Perhaps a simpler and more elegant solution would be if it only showed altVals that were accessible in the properties window (if I've only clicked "new" 5 times to reveal an object's altVals A-F, then only show altVals A-F in the debugger for that object). At a guess, that sounds like it might be relatively simple to implement. And then you could make this the default behaviour (I think most users would be satisfied with it) , but add a "show all alterable values" checkbox in application preferences to override it with the old behaviour.
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Fernando i am now in vacation far away from my development pc so i cannot provide mfa right now , i will post an mfa in a week time , thanks
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