Fusion 2.5+ DX11 Shader Compile Tool - Custom By Defisym

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  • A small tool based on official version in this thread:
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    modified a bit.;)
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    With this tool, You can compile your shader without install Windows SDK, and don't need modified batch file each time when you need to compile a new file.
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    Hope it helps.
    :cf25+:

  • Merci
    Thank you

    mais jeux en flash fait avec mmf :Please login to see this link.

    les video du projet controleur des jeux flash,htlm5,EXE,sourie avec le telephone comme manette :)
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  • What an awesome contribution!! Thank you so much <3

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  • Updated a bit.
    Now you can simply drag and drop the .hlsl files onto the batch to compile them.
    Compiled .fxc file will output into the source file directory.
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    ;)
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  • Great, I'll use it too :)

    May I suggest that you change the compilation of the premultiplied version to:

    as not every shader needs a specific premultiplied version.

  • Is this post a solution to convert P3D shaders to DX11? I don't understand anything but would be happy if it is going towards updating so his examples work well under DX11 as it is so much faster!

  • Is this post a solution to convert P3D shaders to DX11? I don't understand anything but would be happy if it is going towards updating so his examples work well under DX11 as it is so much faster!

    sorry but no, it's just a compile tool modified a bit from the official version posted by clickteam, only can help you compile faster and easier.
    :(

  • Sorry if this is a dumb question. We still have to do the first several steps of Yves' instructions, in order to first create an hlsl file from the fx file. Is that right? Is it possible to automate that in any way?

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  • Sorry if this is a dumb question. We still have to do the first several steps of Yves' instructions, in order to first create an hlsl file from the fx file. Is that right?


    Yes, you are right.
    Actually, this is a COMPILE tool, not a CONVERT tool. You still need to follow Yves' steps to rewrite hlsl file first.


    Is it possible to automate that in any way?

    I think it will be possible, but beyond my ability.
    :(
    for simple shaders, you just need to find and replace keywords, but may not work for complicate ones without any adjustments.

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