I haven't updated in a while because of a crash upon changing frames after build 289.3, but with 2.5+ I decided it was time.
After some investigating I found that if I UNCHECK "Insert nonphysical objects in the world" on the Physics Engine, it would no longer crash upon changing frames, horay!
Please login to see this attachment.
But now after changing frames, it seems there is sprite glitching/swapping frames of animation between separate objects...
Please login to see this attachment.
I'm wondering if this is due to something in 2.5+, or, if I had unchecked that box on the physics engine, would it have done this sprite glitching in the build immediately following 289.3? Either way, it's happening in 2.5+ currently, so hopefully there is a solution..
(The second image was supposed to come through as a gif, to show glitching in motion, but you can see a second armless orange guy near the rock on the right, that's actually supposed to be a sparkle, not a player sprite).