What Screen resolution do you use?

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  • Thank you.

  • I use 1280x720 for my desktop apps every time, and I also be sure to set them to scale to the screen they're on without changing the resolution. Basically, I set the application to maximize at start with no headers or menus so it can "go full-screen" without changing the desktop resolution

  • I only make mobile games and typically have "Fit inside and adjust window size" enabled and have a 1536x3000 frame to fit any screen (and make it easier to port my game to iOS after making it for Android initially). Then I use the Window Control object to get the width/height of the application window and use that to position everything dynamically (for things like HUDs I find it very useful). Above all I make all my graphics 1080p so they look sharp on any screen. I haven't found any performance issues so far.

  • I only make mobile games and typically have "Fit inside and adjust window size" enabled and have a 1536x3000 frame to fit any screen (and make it easier to port my game to iOS after making it for Android initially). Then I use the Window Control object to get the width/height of the application window and use that to position everything dynamically (for things like HUDs I find it very useful). Above all I make all my graphics 1080p so they look sharp on any screen. I haven't found any performance issues so far.

    This! I have been searching for this solution for ages!! You're amazing. Can you upload an example file of how you use it?

  • This! I have been searching for this solution for ages!! You're amazing. Can you upload an example file of how you use it?

    hey! Sorry for the late reply!

    While the solution i posted works, it's not perfect by any means since your objects don't scale up with the screen size so you may end up with everything looking quite tiny. I've started using a different method which scales up properly and also adjusts the frame size. Problem with that is that the "base" resolution is locked i.e. if I set my application window size to 1080x1920 and ran my app on a 1080x2160 or 1440x3040 display everything will look nice and scale properly and dynamically adjust things like aspect ratio so no more black bars, but if I ran it on a 720x1280 screen it would be sort of cropped in and your objects won't scale down properly. TBH in 2019 very few people would have a resolution lower than 1080p but it's still a considerable chunk nonetheless. Please login to see this link. with my settings copied over so you can have a look for yourself.

    If anyone has a better way to do this I'm open to seeing it!

  • hey! Sorry for the late reply!

    While the solution i posted works, it's not perfect by any means since your objects don't scale up with the screen size so you may end up with everything looking quite tiny. I've started using a different method which scales up properly and also adjusts the frame size. Problem with that is that the "base" resolution is locked i.e. if I set my application window size to 1080x1920 and ran my app on a 1080x2160 or 1440x3040 display everything will look nice and scale properly and dynamically adjust things like aspect ratio so no more black bars, but if I ran it on a 720x1280 screen it would be sort of cropped in and your objects won't scale down properly. TBH in 2019 very few people would have a resolution lower than 1080p but it's still a considerable chunk nonetheless. Please login to see this link. with my settings copied over so you can have a look for yourself.

    If anyone has a better way to do this I'm open to seeing it!

    Sweeeeeeet, what a legend! I'll try and post my results in a few months when I finish developing my app. Thanks!

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