My game has gotten big and,
So I got close to 10 frames and in each of them hundreds of objects.
The workspace toolbar has finally arrived in 2.5+ with alphabetical order! that's a heaven sent! BUT,
I'd like to find and eliminate duplicate named (non globalized) objects.
The fastest most practical way would be if I could have a global text list of all the game's objects.
This would save me from looking at all the objects frame by frame.
I tried using the save as library approach by having all the objects cut from all the frames and put into one single frame.
That gave me even more duplicates.
Is there an extension that can do that in the gameplay? is there something I am missing that can export to text a list of all my game objects?
Or do I have to manually list and sort and arrange them from all frames in a Microsoft notepad, to then go in and rename accordingly?
If you haven't understood what I mean still, it goes like this: Hey, here is a notepad Top to Bottom (See it all) alphabetical list of all the objects taken from all the frames in your game! ;D

List to text all game objects
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Ok... going at it, here is what I found: I went and took lots of print screens of the alphabetically ordered objects in the workspace... merged all those shots into one image file
The went online into a site that has a free OCR... and converted the image to text.
Next copied and pasted to notepad and edited accordingly. Funny that the conversion showed two rows of the same objects. So I had to clean (delete) half of the text results.
I then (so far) ended up with 327 objects merging 5 frames. Well at least I got what I wanted. Now it is up to all the remaining frames...
All this job is to make sure I don't have duplicates, for example: Snake 1 and Snake 2 and Snake 3 when a three snakes are the very same snake!
Here is my list just for curiosity's sake:001OptsCoco
0020ptsMacaMelancia
003OptsLaranja
004OptsUva
0050ptsAbacaxi
0100ptsDinheiro
0200pts0uro
0500ptsEsmeralda
1000ptsAquamarina
1500ptsRuby
AkeniMask
AkeniSprite
AnimBat
AnimBatVampire
AnimBatVampireAttack1
AnimBatVampireAttack2
AnimBatVampireAttack3
AnimBatVampireAttack4
AnimBirdBlue
AnimBirdFlyBlue
AnimBirdFlyRed
AnimBirdFlyYellow
AnimBirdYellow
AnimBorboletaRosa
AnimBunny
AnimButterflyYellow
AnimCorvo
AnimCorvoGrito
AnimFishMedusal
AnimFishPeixel
AnimFishPeixe2
AnimFishPeixe3
AnimFly
AnimGaivota
AnimHummingBid
AnimScorpion
AnimSnake
AnimStingray
AnimStingrayMask
AnimTucan
AnimTucanSt op
ArvAlga 1
ArvAlga2
ArvAlga3
ArvAloe
ArvBabosa
ArvBananeira1
ArvCana
ArvCastanheira
ArvCipo1
ArvCipoTrunk
ArvCipoTrunkL
ArvCipoTrunkR
ArvCipoTrunkSpread
ArvCocoSobe2
ArvCoqueiro1
ArvCoqueiro2
ArvCoqueiroBk
ArvCoqueiroDistante
ArvCoqueiroGalha
ArvCoqueiroLeft
ArvFlorAmarela
ArvFlorVermelha
ArvGramaOlbk
ArvHibiscoRosa
ArvIvy1
ArvIvy2
ArvLaranjeira
ArvMacieira
ArvMacieiraSobe
ArvManga
ArvMatagal
ArvMato
ArvMatoAlto
ArvMilho
ArvSamambaia
BgBlue (password screen)
Bolhasl
Bolhas2
BuracoTrap
Canvas
Charindia
ChooseArrow
ChooseLanguage1
ChooseLanguage2
Ct1OsecondCtdwn
CtAdvancedToNedScreen
CtAnimBatVampireAttack
CtAnimTucan
CtCredits
CtEnterNameHighScore
CtGoTimesFlashed
CtHealthBar
CtLanguage
CtLevel
CtPlayerScreenPos
CtRank1eligibility
CtRank2eligibility
CtRank3eligibility
CtRank4eligibility
CtRank5eligibility
CtRank6eligibility
CtScore
EditBox1username
EditBox2password
Escada2
Fader
Fire
FrutaAbacaxi
FrutaCoco
FrutaLaranja
FrutaMaca
FrutaMelancia
FrutaMorango
FrutaPera
GoSign
Health Bar
IfYouPurchased (password)
IntroBg
KeyObject
L-1-T- 2
L-1-T- 3
L-1-T- 4
L-1-T-1
L-English
L-Espanhol
L-portugues
LedgeHangPointL
LedgeHangPointR
LevelCliffFundo
LevelCliffPedacol
LevelCliffPedaco2
LevelCliffPedaco3
LevelCliffPedaco4
LevelTenda
LevelTendaChao
LevelTendaTeto
LogLtoR
LogRtoL
Mar
Montanha
NoMapHere
NpcCaveiraLeft
Nuvem1L
Nuvem1R
Nuvem2L
Nuvem2R
Nuvem3L
Nuvem3R
NuvemBck1
NuvemBck2
NuvemBck3
NuvemBck4
p1a
p1a_lcon
plaFound
p2a
p2a icon
p2aFound
p3a
p3a Icon
p3aFound
p4a
p4a Icon
p4aFound
Pendulum1
Poeira
Sc1
ScrBlackScreen
SensorBarrierR
SensorGaloCanta
SensorGoSignDisableDown
SensorGoSignDisableUp
SensorL1ableToSwingAgain
SensorL1AkeniOrder
SensorL1caveToWater
SensorLlgoUpCaveMusic
SensorLllandToWater
SensorLlsoundStopMarMusic
SensorL1toSwim
SensorLlwaterToCave
SensorLlwaterToLand
SensorSoundGrutaCliff Left
SensorSoundPassarda
SensorVerticalOff
SensorVerticalOn
SpAkeniFace
SpikeBk
Spikes
Splash
SpNuvemIntro1
SpNuvemIntro2
SystemCheck
TextLetterA
TextLetterB
TextLetterC
TextLetterD
TextLetterE
TextLetterF
TextLetterG
TextLetterH
TextLetterI
TextLetterJ
TextLetterK
TextLetterL
TextLetterM
TextLetterN
TextLetterO
TextLetterP
TextLetterQ
TextLetterR
TextLetterS
TextLetterT
TextLetterU
TextLetterV
TextLetterW
TextLetterX
TextLetterY
TextLetterZ
TextNumber
Textos
TextVariable
TileAreia
TileAreiaEdge32L
TileAreiaEdge32r
TileAreiaMound
TileCaveEdge16L
TileCaveEdgel6r
TileCaveEdge32L
TileCaveEdge32L2
TileCaveEdge32L3
TileCaveEdge32r
TileDirt01_16
TileDirt01_16BG
TileDirt01_32
TileDirt01_32BG
TileDirt01_32obstacle
TileDirt01_33
TileDirt01_34
TileDirt01_35
TileDirt01_36
TileDirt01_45L
TileDirt01_45R
TileDirt01bk 34
TileDirt01 bk32rightEdge
TileDirt01bkCeiling
TileDirt01 bkCeiling2
TileDirt01bkMound
TileDirt01 bkRightEdge
TileDirt01 obstacle
TileDirt01 obstacle2LeftRidge
TileDirt01 obstacleDoubleEdge
TileDirt01obstacleGramaSub
TileDirt01obstacleGramaSub2
TileDirt01obstacleGramaSub3
TileDirt01 obstacleLeftEdge
TileDirt01 obstacleRightEdge
TileDirt01 platformL
TileDirt01 platformR
TileDirt02b32
TileDirt0232w
TileDirtCeiling2spikes
TileDirtCeiling2spikes2
TileDirtMoundLongEdgeLeft
TileDirtMoundLongEdgeRight
TileFolhas16
TileFolhas16dark
TileFolhas16edgeLb
TileFolhas16edgeRb
TileFolhas32
TileFolhas32bottomCenter
TileFolhas32dark
TileFolhas32edgeLb
TileFolhas32edgeLb2
TileFolhas32edgeLT
TileFolhas32edgeRb
TileFolhas32edgeRb2
TileFolhas32edgeRt
TileFolhas32top
TileFolhasEdgeLB
TileFolhasEdgeLT
TileFolhasEdgeRb
TileFolhasEdgeRt
TileRived
Riverl pushDownEdge2
Riverl pushRightEdge
Riverl pushUpEdge2
TileRiverBg
TileRiverBottomEdgeLpushUp2
TileRiverBottomEdgeRpushUp2
TileRiverLeftEdge
TileRiverTopEdgeLpushDown2
TileRiverTopEdgeRpushDown2
TileRock01_32
TileRock01_32edgeTopLeft
TileRock-01_32edgeTopRight
TileRock-01_33
TileRock01_34
TileStonel6
TileStoneBkEdgeL
TileStoneBkEdgeLbottom
TileStoneBkedgeR
TileStoneBkEdgeR
TileStoneBkEdgeRbottom
TileStoneBkVine
TileStoneEdgeL
TreasureMapCliff
TreasureAmetista
TreasureDinheiro
Trea sureEsmeralda 5
TreasureOuro
Tx_0_E0E0E0
Txtlup
TxtCredit
TxtEmail
TxtGameOver
TxtHealth
TxtHighScore
TxtInsertCoin
TxtLevell
TxtMySite
TxtObjetivo
TxtPsswd
TxtpleaseLogin
TxtPush1playerButton
TxtScore
WaterOnda -
Coming back to this "dilemma" 2 years later, I found another work-around:
I copied all objects from each of the 7 frames of my game and pasted them to a single frame.
Now I have a huge alphabetical list if all the game´s objects and can better pin-point duplicates like ball1, ball2, ball3 when all I need is a ball object (no numbers) which can be used globally in any of the game´s frames
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