Is there a way to paste into background with scale and rotation?

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  • As a far as I can tell, pasting an active object into the background ignores the rotation and scale of the object. Is there any way around this?
    I'm trying to implement a trails/onionskin feature.

  • Not really John. Actives work fine, won't cause any performance hit granted you handle them correctly (ie: destroy when not needed or visible anymore)

    There's a tutorial over in the Academy for this... Please login to see this link.

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    Learn Clickteam Fusion 2.5 - Please login to see this link.

    Danny // Clickteam

    Edited once, last by Danny (June 14, 2019 at 9:25 AM).

  • A good find and I will say that it makes life very difficult. Clickteam should do something about it or at least add it to the wishlist.

    [MENTION=7895]DANY[/MENTION], can you give an example of how it looks like? If we have to buy something, we prefer to see what the final effect looks like.

  • Hi, I have the same problem and I would like to know how you did it, thanks ;)


    I didn't end up using paste into background, instead i created a new object with values to differentiate it.
    eg character id =0 rotation =45 previous rotation =30
    character id =1 rotation = previous rotation( character id= 0)

    I track up to 4 onionskins with rotation offset scale and animation frame in a 20 object heirachy. I use a string to track all the data, but that's the ature of the beast.

  • I don’t have insight of what’s actually happening when you do this but be careful: Pasting objects with shaders can lead to performance issues. I experimented with that approach for altering my tileset colors before pasting and FR went down drastically. Maybe only an issue if you use many objects tho.

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  • @Please login to see this link. both complex softwares and looki's shader pack has shader for rotation, be aware that it will not expand out of the actual size of the sprite, so you need need to add a blank space around it to avoid cropping the effect


    @Please login to see this link. if you're not using in software mode, yes, it slow things down, but it works way faster in software mode... (talking about pasting with picture object)
    You can also destroy pasted objects, this would avoid having too much tiles pasted all the time, also, tiles that have do not need collision, disable collision completely to avoid more issues...


    @Please login to see this link., yes, Screen Capture object can save it to clipboard, I think you can load these on Surface this way

  • Yup it works but it's more complicated than that, for example I have a game with multiple layers. Let's say there are 3 layers, one for Gameplay (player, interface) one for blood (when you kill enemies that will cover the wall) and the last one which is the wall. Every bloodshed has a different scale and angle for a more realistic effect. Is there a way that I can screenshot only the layer with the blood and paste it as an image to save on ressources ?

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