Is this possible at all?
Thanks.
Dave.
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Open a TicketIs this possible at all?
Thanks.
Dave.
If this layer zoom function is suitable for PC and mobile.
They have not added it. I remember yves mentioning that it's totally possible to add but I don't believe they had the time. There are work arounds and extensions that can do this on PC.
There are some work arounds, I have mine running for mobile using a product from the clickstore (got from patreon), performance is somewhat ok, results are somewhat ok, gets the job done, I experience small minor issues on fast moving objects.
It is a bit of a hard work though, if you are an absolute beginner, you will learn a lot.
the feature request is a seemless zoom for everyone, but it might take time to implement an easy cross platform layer/camera zoom as of now.
You can simulate a zoom by changing the positions and sizes of all objects on screen (other than UI elements) if you're making a mobile app. If you're making something for PC, there are also shaders you can use on a layer or object to zoom the screen.
I've used loads of methods of frame / layer zooming, but they all have limitations and flaws, @yyves could we have this in an update please, intergrated into the layer object if possible?
QuoteI remember yves mentioning that it's totally possible to add
If you are talking about the ScreenZoom object, you misunderstood what I said. It's quite difficult to do in the current Windows runtime, it was not planned for this at all.
Quote@yyves could we have this in an update please, intergrated into the layer object if possible
Adding this in the Layer object could be a bit easier, but I'm not even sure. I can't say if we can do it or not.
Can the shader be used on multiple platforms? [MENTION=5114]Yves[/MENTION] have such a plan?
If it can be done by adding this to the Layer object, than I hope for this feature. If this is possible, please.
For PC runtime, best solution for me is Viewport Object.
Simple example here.
[MENTION=5114]Yves[/MENTION] - I think it would be cool in the layer object to do something like this.
If player (repeat) while pressing key (A) Layer 7 Zoe - 0.1
If player (repeat) while pressing key (Z) Layer 7 Zoe - 0.1
Just like scale and rotate.
Could this be implemented like that?
I tried to use it, but I just found it to be so confusing and difficult. I wish to Screen Zoom object could work for all run times, it is so user friendly. I just hope that it can be added to the Layer object, and if it can, that this would be done.
I hope you can add this as a Direct X 11 feature in the layer object [MENTION=5114]Yves[/MENTION], seems loads of people would like this and it would make cooler games with Fusion as well.
Any news on this [MENTION=5114]Yves[/MENTION] ?
Cheers
Dave.
Any news on this [MENTION=5114]Yves[/MENTION] ?
Cheers
Dave.
Not yet sorry, I had no time to work on this.
Not yet sorry, I had no time to work on this.
Not a problem. Hoping for this feature.
Angle and Scale on the Layer object would be a godsend. Consider me an early adopter and happy beta tester if this ever happens.
I'm also struggling with this issue.
[MENTION=5114]Yves[/MENTION] I understand that somehow the Zoom object is hard to port due to having to scale again the collisions box and other mumbo jumbo legacy code.
My suggestion is to port the Viewport object to all platforms. It should be easier and it has multiple benefits: You can zoom part of the layout and implement other nice features like Split-Screen, Flip support and even Angle support.
In my opinion, this would be the best compromise.
I'm also struggling with this issue.
[MENTION=5114]Yves[/MENTION] I understand that somehow the Zoom object is hard to port due to having to scale again the collisions box and other mumbo jumbo legacy code.
If they could implement this feature, fine detection should rule out the collision box issue shouldn't it? I only use fine detection anyway.
This is my solution to layer zooming:
Download complex shader pack (Please login to see this link.) - there's shader called "zoom". You can apply it straight to layer, and manipulate values of shader to zoom in/zoom out in game.
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