Change elasticity on collision not working

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  • Hey, i have an issue and dont know whats wrong.
    I have a ball that collides with the ground - bounces - than set elasticity to 0 - and next collision with ground = full stop.
    So far so good it works, but only if i create the ball very high in the frame, if i create the ball low down to the ground elasticity doesnt go to zero, it stays and bouncing fades out with gravity normaly?
    It ignores the event "set gravity to 0" kind of but why?!

  • I use a high display factor in the physics engine of 1024 if i lower it to something like 512 or 256 the issue happens only more close to the ground, and if i higher the factor to something insane like 5000 the issue is present always, so i guess it has something to do with it, but still does not really explain why it completly ignores the "set elasticity" event in this case ... :O

  • Here is another example where is set the elasticity in the ball object to 0 in the properties and if the object is created i set elasticity to 80 via event.
    If the object is created above the line it has elasticty and if below it has none. This shows clearly if set elasticity on runtime via event it takes like 1 second to fully respond on the object.
    You can also check this, if you set elasticity from start on via properties it also works below the line always.

    I dont know if this delay on "set elasticity event" is normal or not but its really bad behavior lol.

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