Compatability Errors? - Full Screen at half the framerate :(

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  • I currently got a new computer, but when I run my game it lags at 30 fps from its original 60 fps when its run in full screen mode. I tried all option combinations and the only thing that works is "machine-independent speeds" but this skips around and it looks bad. My old graphics card was a N550 GTX Ti Cyclone and my new one is a Radeon RX580. I was using Fusion 2.5 Dev version 288, and I upgraded it and neither works... Do I have to buy a new graphics card? My motherboard is a ASUSTeK PRIME B450M-A. What graphics cards are compatible with clickteam fusion? what should I do? I was hoping to finish my game before the holidays.

  • You should check if your graphic driver is up-to-date and/or if there is a new version on the AMD web site.

    If this doesn't solve the problem, open the control panel of your graphic card and try to see if any setting is causing this issue.

    If you are using an old version of Windows 10, update it to the latest version (1903 I think), iirc they have fixed things in full screen mode.

    If you can't find anything, try removing things in your app to see if anything specific is causing this issue.

    No other idea...

  • Here's a couple of things we experienced during QA testing of my Fusion game that might help you:

    x It is very unlikely that this is a performance issue, but just to make sure you could unlock the FR in windowed mode (set FR 1000, disable Vsync, setup a FR-counter) and see what maximum FPS you get
    x Some dedicated cards don't work well with the "use high-performance GPU" option. Try to untick this in the game's runtime properties
    x Displaying 30 FPS instead of 60 sounds like a sync issue. Your graphics card might force Vsync on the game in fullscreen mode and interfere with Fusion's own syncing routine. Try to disable Vsync in Fusion.
    x Sync issues can also appear if you monitor's refresh rate is higher than 60Hz, same solution: disable Vsync in Fusion
    x In case your machine is hooked to an external display with 2-4K, make sure your graphics card actually supports 60FPS for a resolution like that (your card should, but most integrated cards would not).
    x As Yves said, make sure you update Win 10 to 1903; 1803 had freezing issues when shifting between windowed and FS mode, it did not cause constant lag tho

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  • Thanks guys I found the solution! It dropped when I used V-sync, so first I tried right clicking on my desktop, then "AMD Radeon Settings" option and played with anti-aliasing mode and vertical refresh options under gaming/global graphics for about an hour. This didn't work and sometimes crashed the game. Then I clicked the Display tab and turned on GPU Scaling, and this is when the magic happened! I can't wait to post some videos of my game!

  • [MENTION=16826]Kev[/MENTION] [MENTION=5114]Yves[/MENTION]: Glad you got it sorted. Following your post I played a couple of minutes on real fullscreen mode too and got the same issue, frequent dropping to 30FPS is occurring. I'm on integrated graphics here and this is no performance issue.
    Disabling Vsync did not help and this GPU Scaling option seems to be an AMD specific thing. I did not experience this behavior before the 1903 update, seems to me we got a new problem. Luckily windowed FS still works on Win 10. I've four weeks to releasing Outbuddies on Steam now, and I'm really considering to drop real FS support for Win 10 at all. Real FS in Fusion and Win 10 seems like a mess to me.

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    Edited once, last by Julian82 (September 15, 2019 at 10:30 PM).

  • I’ve investigated a little about the 1903 update and it seems a bunch of issues with direct display output, heavy FR drops included, are well known. The update also seemed to improve Win 10 desktop performance a lot which I can confirm for Fusion apps running windowed FS. They’ll probably fix this in the next months but damn, that stuff is annoying as hell.

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  • I’ve investigated a little about the 1903 update and it seems a bunch of issues with direct display output, heavy FR drops included, are well known. The update also seemed to improve Win 10 desktop performance a lot which I can confirm for Fusion apps running windowed FS. They’ll probably fix this in the next months but damn, that stuff is annoying as hell.

    Have you tried to run your app in DirectX 11 mode with 2.5+? For the moment the full screen mode in DX11 is a windowed mode.

  • Have you tried to run your app in DirectX 11 mode with 2.5+? For the moment the full screen mode in DX11 is a windowed mode.

    I think this would work, but as I said setting up a windowed fullscreen solution is not the issue. I can get that for DX9 with ultimate FS extenstion too. The issues only occur when using a non-windowed/ direct display output ("real" fullscreen). Maybe I'm getting you wrong tho. Don't like DX11 mode too much, I feel it runs less smooth than DX9 and microstutters, at least with Outbuddies.

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