I recently tried to find a good Super Scaler technique to create driving games, but again without success.
The method I re-used is like the one in the picture:
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But this is an inconvenient method, because it is jerky and too demanding.
The good formula it's right on the tip of my tongue !!
In my opinion, the famous programmers first decided on the resolution of the game:
For example in this case: 256 x 224.
Then they referred to the y coordinate of the center of the screen
In this case: 112
The maximum scale is 1 (otherwise the sprites are enlarged to infinity).
The formula should be:
Always set scale ("object") to y position ("object") + 112 - 223 ... or similar...!
Below the figure to clarify the best possible:
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I have also consulted and translated this guide, it is very beautiful, but it is not useful to solve the question with Click Team Fusion Develop:
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