Is it a good idea to use upscaled pixel art in a game ?

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  • Hello, here is my plan:
    In my project each object is made from at least 2 actives (1 for box collision and 1 for animation).
    The animation is smaller (32px) but upscaled to the size of box collision (64px).
    On bigger screen it should look more fluid when moving then normal pixel art games.

    Any thoughts on this ?

  • Is this just to emulate sub-pixel positioning? If you’re making a low-resolution pixel-art game you might wish to consider Ultimate Fullscreen: Please login to see this link. - you wouldn’t have sub-pixel positioning but it will upscale a small game resolution to the full size of the screen (it wouldn’t help with sub-pixels though)

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  • Yeah that would be the only way since fusion has no concept of float positioning, unfortunately. I think some folks have tried it using shaders, but I don’t think anything came of that.

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