Join two object to act as one

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I don't know whether you create turret dynamically during run time or just create them in frame editor, but both is easy to achieve your goal.
    Just simply add an alterable value ID to base and cannon, pair them though this ID. (if you want to pair base A and Cannon 1 Cannon 2, make their ID equal to the same value.) When base is destroyed, use the condition "cannon-compare to one of the alterable values" to scope paired cannons, then destroy them both.

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