Hey, I'm doing a tutorial on fonts, and realised that the newest build of Clickteam 2.5+ (Developer) will not allow me to change any string fonts. It works on all other objects, like edit boxes, just not strings. Also, if I have two strings and change them both to 'segoe UI', the second one will change to the first one's font. Neither are segoe UI (but an edit box will!).
Unless someone knows a work-around, looks like I am stuck with default fonts for strings!!!
Fusion 2.5+ Strings Cannot Change Font
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hey, I'm doing a tutorial on fonts, and realised that the newest build of Clickteam 2.5+ (Developer) will not allow me to change any string fonts. It works on all other objects, like edit boxes, just not strings. Also, if I have two strings and change them both to 'segoe UI', the second one will change to the first one's font. Neither are segoe UI (but an edit box will!).
Unless someone knows a work-around, looks like I am stuck with default fonts for strings!!!Yup, there appears to be a bug in that you can't change the font at runtime. You can still set the string up to have whatever font you need in the string properties though, which covers 90% of most needs.
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Probably a dx11 thing. Have you tried in dx9 mode? And have you tried a .ttf font? .Otf fonts don't work in dx11 mode unfortunately
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Probably a dx11 thing. Have you tried in dx9 mode? And have you tried a .ttf font? .Otf fonts don't work in dx11 mode unfortunately
DX11 doesn't work, DX9 does. Good call Volnaiskra.
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Hi,
with DX11 try to do this:
Behind the screen or on some other frame create a string object and set it to the desired font. If you do this the font should show up in Data Elements->Fonts. From now on you should be able to switch to this font during the runtime in your whole game. Also, yeah, only True Type fonts are working.
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In DX11 mode all fonts must exist in object settings, you cannot (yet) set a font that is not already used in an existing object. Check in the Data Elements editor to see if the font is in the list of the fonts used by your application. If not, use this font a String object somewhere.
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Thanks so much for your responses I am filming a tutorial about importing fonts via ttf, so will just move away from DX11 for now.
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Thanks so much for your responses I am filming a tutorial about importing fonts via ttf, so will just move away from DX11 for now.
Did you made a tutorial? Can you provide a link here when you're done? Thanks in advance!
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