Build 292.22 - Release version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Will P3D be updated to dx11 in future updates? The developer is unable to update the shaders to dx11 and it would be nice to use with the latest dx11 mode, Fusion brings in the updated shaders for chrilley's underwater shader and some of looki's, could P3D be ported similarly?

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  • This one was tricky to fix, random issue... It was not specific to the build 292, I was able to reproduce it with the build 291 too. Should be fixed in the build 292.23.

  • This one was tricky to fix, random issue... It was not specific to the build 292, I was able to reproduce it with the build 291 too. Should be fixed in the build 292.23.

    Thanks for your work Yves!
    I think i've encountered this bug a few times in the past indeed, but always thought the fault was on my side... until last time :)

  • Is there any chance of the Frame Editor grid becoming a bit more optimised? It feels like something that takes up more resources than it should: just some monochrome dots, yet they seem to cause more slowdown than other more complicated stuff Fusion is displaying (32bit actives with alpha, etc.)

    Would a line grid be cheaper than a dot grid? Or could the grid perhaps be offloaded to the GPU or extra CPU threads or something like that?

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  • You have probably considered this already but I like using quick backdrops for grids:
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    I have zero clue how much impact on lag this method has vs. the default grid though. Probably worse! It might be applicable to smaller frames at least...

    I think it would actually be really neat if the default grid were just a quick backdrop rendered directly on the canvas, that we could edit to our own liking through the image editor.

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  • Fusion application crash (edit-time): when referencing an 'imported' object twice in Global Events Expression Editor.

    --create a new MFA
    --create an Active in Frame 1
    --go to Global Events
    --create a new action that will require the Expression Editor (eg. "Special>on loop")
    --click on Import tab of expression editor and find your active
    --choose something from your active (eg. "retrieve Alterable Value A")
    --leaving the Expression Editor open and the Import tab still open, choose something else from the same active (eg. "retrieve Alterable Value B").

    For me, the above process results in a CTD every time (win10 :cf25+:R292.22 Steam)

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    Edited 2 times, last by Volnaiskra (February 25, 2020 at 12:54 AM).

  • No problems here?

    "--leaving the Expression Editor open and the Import tab still open, choose something else from the same active (eg. "retrieve Alterable Value B")."
    This will close for me, once I select something from it

  • Hmm, weird. I've tried restarting, closing most running programs, disabling antivirus, and reinstalling Fusion (via "verify integrity of game cache" on Steam). Still, the problem persists.

    I'll mention that I don't get a "this program is not responding" message, but rather I get a blue-circle cursor for a second, after which Fusion just disappears without a word.

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    BTW I'm reposting this comment I made on the 292.10 thread, as it didn't seem to get noticed by anyone:
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    There's an issue that's been around for ages where the available amount of canvas in the Frame Editor greatly varies depending on your current zoom level. Whatever you set in Margins in the preferences is only honoured in 300% zoomed-in level. For example, if you set Margins to 3000px, then you will be able to see an extra 3000px of canvas @300%. But @100% you'll see an extra 4000px. And @25% you'll see an extra 12000px(!).

    If you set the preference with a zoomed out view in mind, then you'll likely get a rude shock the next time you zoom in, when suddenly parts of your frame are inaccessible to you. On the other hand, if you set the preference with a zoomed in view in mind, then the next time you zoom out you'll find that you have way too much margin, which makes it easier to get lost, and (I suspect) contributes to lag when dragging around the screen (especially when the grid is on).

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    Edited 2 times, last by Volnaiskra (February 25, 2020 at 4:04 AM).

  • I confirm it crashes, it's fixed in the next update.

  • Is there any chance of the Frame Editor grid becoming a bit more optimised? It feels like something that takes up more resources than it should: just some monochrome dots, yet they seem to cause more slowdown than other more complicated stuff Fusion is displaying (32bit actives with alpha, etc.)

    Would a line grid be cheaper than a dot grid? Or could the grid perhaps be offloaded to the GPU or extra CPU threads or something like that?

    Yes, a line grid would be cheaper, I've added an option in the next update.

  • Great on both counts, [MENTION=5114]Yves[/MENTION].

    I just ran into another thing that seems like a bug to me:

    Object 1 has qualifiers A B C D
    Object 2 has qualifiers A B C D E

    If you you right-click on Object 1 and "select objects with the same qualifiers", both objects are selected.
    If you do the same for Object 2, only Object 2 is selected.

    I guess the description in the help ("allows you to select all the objects that have the exact same qualifiers as the selected object".) could be taken two different ways, but I would have assumed that the correct interpretation was that since ABCD ≠ ABCDE, Object 1 and 2 do not have the exact same qualifiers.

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  • Great on both counts, [MENTION=5114]Yves[/MENTION].

    I just ran into another thing that seems like a bug to me:

    Object 1 has qualifiers A B C D
    Object 2 has qualifiers A B C D E

    If you you right-click on Object 1 and "select objects with the same qualifiers", both objects are selected.
    If you do the same for Object 2, only Object 2 is selected.

    I guess the description in the help ("allows you to select all the objects that have the exact same qualifiers as the selected object".) could be taken two different ways, but I would have assumed that the correct interpretation was that since ABCD ≠ ABCDE, Object 1 and 2 do not have the exact same qualifiers.

    I noticed that too, but i do like this "feature". It's very cool when you have to add alterables values... etc, to whole bunch of objects with heavy usage of qualifiers. This allows to select objects with precision (your object 2) or less precision (your object 1) depending on what you need to change.

    The description looks clear to me, I've always considered that Fusion compares only the qualifiers of the selected object, as said.
    Edit : Considering groups A, B, C etc more like permissions (or sets) in Fusion helps, I guess.
    It's not ABCD ≠ ABCDE, but more like ABCDE contains ABCD, but ABCD does not contain ABCDE.

    Edited once, last by Windlake (February 27, 2020 at 3:01 AM).

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