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Can we get a little UI update on the effect editor please Yves I made a little mockup.
Bigger preview window, vertical scrolling etc.
Also Hotkeys would be handy for Apply, Save As, Close.
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Can we get a little UI update on the effect editor please Yves I made a little mockup.
Bigger preview window, vertical scrolling etc.
Also Hotkeys would be handy for Apply, Save As, Close.
Still try to ask my question again... players asked me when i'll be able to fix this on my indie game, and I can't anwser them... so please, at least just a "yes it's a bug" or "no you can fix it" will help me.
Thanks.
What object are you talking about? There are several joystick objects. If it's Joystick2, there is an option for this I think in the properties, though iirc it kills the performances.
I use Joystick 2, the only one very interesting.
And VaCcine from @Please login to see this link. but it doesn't seem to works. I'l check again.
the debugger buttons in the corner are not appearing, they only appear when stretching the debugger window, but when you release the stretch they disappear again
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[MENTION=16055]SHINBAXTER[/MENTION] I got this a couple times as well. Yves told me to edit the registry as follows: "try deleting the xp, wp and xh values in HKEY_CURRENT_USER\Software\Clickteam\Fusion Developer 2.5\Debugger"
[MENTION=7170]mobichan[/MENTION] it worked!!! thanks a lot man
[MENTION=6268]Fernando[/MENTION]
It seems like flashligh/torch on Android isn't working (Android Plus extension)
I added camera requirement, camera and flashlight permissions, opening the add didn't asked for the permission so I had to force on the app settings
Even after all that nothing happened, a friend was having this issue with 2 phones so I tried with mine, I did this on the past so I guess this could be a bug
Am I missing something?
Gents, when reporting hardware non working features, please mention the devices where th problem is first seeing. This will help me to look.
thanks in advance
Well, mine is Xiaomi Redmi 5 Plus (Android 8.1)
I don't know about the others that a friend tested
I made a modification for all version now sending you the object by PM
tested here Amazon Fire (5.1), Nexus 7 (which does not have flashlight 6.1), LG sportify (4.4.3), Samsung Core ACE 4 (4.4.3), ZTE Blade MAX (7.1), Samsung A50 (9) and Xiaomi Redmi Note 8 Pro (9 - MUI 11) and is working in all. Please test and also ask your friends to test to see if it works in others devices and let me know.
just checking, is the Active Picture Objects wrap mode broken? I can't seem to get any image to wrap no matter what I do.. or am I missing something?
edit: never mind, I mistook wrap for "tile" thinking the image would actually wrap around the image area, not just by internal offset.
BTW does anyone know of a way to get an image file to fill out a defined area by tiling the image instead of stretching it? Cant seem to find any way to do this..
found a bug in the get loop index number, can't progress on in my game without it working.:(
actually testing it again, it appears it doesn't like the blank command in the "A29" loop.
tho it still seems a bit suspect >:D
FYI
tested and it worked here
both of them
are you sure??? :o
how about this clearer test?
I confirm this issue (conflict between parent loops with constant loop name and sub-loop with variable loop name), I'll try to fix it.
Found a bug with String Object and "Set font name" action on my game.
I set a qualifier for all my chain, embedded font, and set an always action on qualifier where I changed font name depending of the languages choosen, and sometime it crashed :
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it's look like it crashed when I delete String, or when I change name font. It's kind of random, I tried to reproduced it in in new MFA but it doesn't seem to appear, then I can't give you source file... so i guess it won't very help
Edit : Maybe a gif could help?
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If you have solution for that it would be really cool since i'm really stuck with my game
I guess I need the full MFA, if you can't reproduce it in a fresh app. Can you send it to me by PM? as well as some instructions to reproduce the crash?
PS: doing a "Set font name" in an Always event is bad, can't you do it only once when the font has to be modified?
I'll sent you today, thanks for your quickness
QuotePS: doing a "Set font name" in an Always event is bad, can't you do it only once when the font has to be modified?
the fact is I would like to remplace all my text object by Chains, in order to have my game translated directly. Since i'm using a lot of "create object" with those chains, an Always was a good solution to not set the font name manualy all the time.
I guess I could do it if the always didn't works.
PS :
It also happen when I set "font size", but I guess it's bad with always too.
Hmm, we can probably optimize it and not do anything if the font is already the one you want to set (name or size). I'll check it.
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