Build 292.22 - Release version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey [MENTION=5114]Yves[/MENTION] - I think I'm encountering a bug with the debugger.

    In my project, while the game is running, I use the debugger, if I try to open the "alterable values" or "alterable strings" on these (or any other) objects, the whole game will freeze for a few seconds and then Fusion will just crash with no warning or error message.

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    But if do everything exactly the same except I shrink the debugger window down to a small size like in the attached, it will open the alterable values and display without any issue.

    Please login to see this picture.

    Any ideas what the cause could be?

    Check out my Game on Itch.io
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  • @Please login to see this link., this is because visualizing all this data in realtime is intensive, and debugger only process what it's showing, so the more you have visible, the more intensive it gets.
    This is not a bug, this is by design, imagine if all data was processed being visible or not...

    This is also why there's a "Send text to output window", so you can visualize data without having everything visible...

  • Hey [MENTION=5114]Yves[/MENTION] - I think I'm encountering a bug with the debugger.

    In my project, while the game is running, I use the debugger, if I try to open the "alterable values" or "alterable strings" on these (or any other) objects, the whole game will freeze for a few seconds and then Fusion will just crash with no warning or error message.

    But if do everything exactly the same except I shrink the debugger window down to a small size like in the attached, it will open the alterable values and display without any issue.

    Any ideas what the cause could be?

    I would need to see the MFA, I don't know why it would crash - unless maybe you've created a new value with a very high index by mistake?

  • I have a suggestion that doesn't sound too hard to implement...
    An way to fill a layer with a color without depending on adding quick backdrops to it.
    This would be useful for hiding multiple layers behind it and using effects/shaders that affect everything behind it but need the alpha of the layer to be filled to work.
    It could have a toggle and a color selector for the fill (in case someone use it for stuff other than shaders)

  • Hey [MENTION=5114]Yves[/MENTION] I have encountered a strange behavior. Practically if an Active Object has a behavior, it works even if the object itself is not created. is it right that it works like this?

    Yes it is. Behaviors are added to the frame events at build time, and are executed like frame events.

  • Hey, I have another suggestion, this should a a simple one (I think)
    Would be nice to have an "title" type of parameter of the XML from shaders...
    Just for organizing things in a more readable way, the title parameter could be just like the line above the shader settings, bold and a different color (if changeble would be cool), but centered instead to make it look different.
    People could also add one blank "title" for spacing the settings of the shader, because sometimes everything seems a bit too clustered there...

    Thanks for all the updates and bug fixing, you guys are the real magicians :)

  • Hello,
    Would it be possible to have a little tweak in the debugger ?
    Right now, for active objects, animation values are shown through <User Animation #value>, and the #value relates to nothing in the editor afaik... I get it's something like <AnimNumber 12> = <User Animation #1> but i just find this very confusiong since I have lots of animations to test (custom engines in Fusion).
    If possible, may we have the real <Animation number> in the debugger instead? (=AnimNumber("Active_object"))

    Thanks :)

  • It seems like Active System Box's windows-like checkbox setting isn't working properly...
    I would think that it need to show these ☐ ☑ but nothing changes from windows-like and the normal checkbox one...

    Edit: it looks like it shows or hide the image stored in it ... So is this intentional? Can't we have a "unchecked" image?

  • When you copy an event, it is also copied as text and pasted into a text editor You can However, on the contrary, it cannot paste text into the CF2.5 editor. If it can do that, it will modifying the event much easier. I think this request difficult from an object handling perspective, is it possible?

  • Hello [MENTION=5114]Yves[/MENTION] we need a feature to help find orphelin objects. After months of devs and many changes some objects are not used any more. In my case i have hundreds of objects and around 40 frames so it's very difficult to detect and delete objects that aren't used any more. May be you could add a search entry in the menu that lists all objects that doesn't have any event linked ?

    Other important feature: clone a frame with all it's objects. And if possible with it's events group. This could accelerate developpement and help in organising devs with a team. A dev could copy a frame and past it in an other project. This will automaticly copy the related events group and past it in the new mfa.

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  • [MENTION=6405]ASD[/MENTION] basically this pasting of events is just a text conversion of the event list
    Internally it's not readable at all, and most references to objects and variables are not really copied too, it would just paste the indexes of variables and ID of objects for example, not the name of each one...

  • String object overlap (I test in Windows and android)
    When create string object and Active object by using fast loops (List Nb Lines of List object
    then change alterable string to List object
    Set y position of create string object and Active object.
    String object overlap.
    See Bug.mfa Please login to see this attachment.

  • If the application is in 256-color mode, importing PNG of serial numbered file name with an alpha channel will result in a wrong color for the second and subsequent images.

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    Edited once, last by ASD (June 18, 2020 at 5:17 AM).

  • When you copy an event, it is also copied as text and pasted into a text editor You can However, on the contrary, it cannot paste text into the CF2.5 editor. If it can do that, it will modifying the event much easier. I think this request difficult from an object handling perspective, is it possible?

    Use Please login to see this link.. It'll change your life. More information on this thread: Please login to see this link.

    Please login to see this link.
    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

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