Please help, even when 'destroyed' at start of frame Steam plugin logs into Steam

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  • I'm using the same MFA for several exporter versions/target platforms for my game. I've got the Steamworks object in most frames.
    I use a Global string called "Platform" and when that global value is set to anything other than "STEAM" then at start of every layout I destroy the Steam object.

    Despite this when I build and run this NON-STEAM version of the game it always logs into Steam and shows the prompt to call up the steam overlay!

    Can this be fixed? Do I really need to go into every last frame of the MFA and delete the actual steamworks plugin before exporting, and then hope to the heavens that I don't accidentally save after deleting them?
    Any ideas?

  • Can you not set it to not be created on start in its object properties, and create it if it's STEAM?
    Or does the popup still happen?

    Darkwire Software Lead Programmer (C++ & C#)
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