I'm using the same MFA for several exporter versions/target platforms for my game. I've got the Steamworks object in most frames.
I use a Global string called "Platform" and when that global value is set to anything other than "STEAM" then at start of every layout I destroy the Steam object.
Despite this when I build and run this NON-STEAM version of the game it always logs into Steam and shows the prompt to call up the steam overlay!
Can this be fixed? Do I really need to go into every last frame of the MFA and delete the actual steamworks plugin before exporting, and then hope to the heavens that I don't accidentally save after deleting them?
Any ideas?