Using 3d meshes to bulid an racing game

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  • Hi,everyone im a little new with posts I was working on a racing game on clickteam fusion 2.5 with some meshes the problem im having is getting it to work on the interface (without using firefly) I using layers to build to but I need to advice on how to bulid racing controls on a 3d platform. the first image was a mesh that was suppose to look different on from maya.the second image is wat I have so far using numbers of the following xoffset,yoffset,camera distance for z/:cf25+: and 3 image is what im trying to achieve.
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    any thoughs please leave below:)

  • Unless you feel confident about doing a lot of the heavy lifting yourself to figure out all the 3d stuff, you should probably get either firefly or P3d by lizardking and use that as your base.

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  • As much as I love CT it would probably be better to use Unity or Unreal for this.

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  • As much as I love CT it would probably be better to use Unity or Unreal for this.

    Yes for gods sake use a mature 3D engine which is newer than Firefly.

    Try Unity first and if you fancy some heavy coding use the Unreal Engine.
    Although both give you easy setup tools to jump in you will need to be able to learn to code C# or C++.

    I believe Firefly uses the old Quake 3 arena Engine which although still never fails to amaze me what people are acomplishing with Firefly, means that you are the mercy of a BSP engine and very simple low poly meshes and effects (20 year old 3D technology).

    From what I've seen of Firefly in demos; The Firefly engine is no good for handling the visual fidelity or the likes of games which are being developped in Unity or Unreal. This is partly because the age of the tech behind the Firefly engine. You could use firefly to re-imagine the old Nintendo 64 games and make games with lower quality poly/gfx but would want your game to look prettier. Firefly is being acivly developped. I don't know if CT will bother to go into a fully 3D development environment has they have the 2D one sewn up in my opinion. Clickteams software is fantastic for fast development but as far as 3D game dev goes you would be wise to move to Unity, Unreal or now there is GoDot too.

    Regards

    Ross

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