SDL Joystick Object release

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Mac port?! So with this my fellow Mac gamers can actually play my games with controller support?


    Yuppp. Works with x64 and ARM64 Macs (e.g. M1 Macs).
    I think both Bluetooth and USB are supported, although most controllers only work on Bluetooth for Mac anyway, as an OS limitation, not an SDL one.

    Darkwire Software Lead Programmer (C++ & C#)
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    Edited once, last by Phi (September 20, 2023 at 4:58 AM).

  • This is probably a dumb question - but how do I download it? I signed up for the $5 tier on your Patreon.

    Thanks!

    Edit Phi

    Edit 2: Contacted you on Discord

    Should hear from him soon with a download in that case.

    If you have any luck with Mac apps exported picking up controller inputs, be sure to let me know. Haven't had any luck myself yet.

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  • Has anyone created a 2 player game with SDL Object yet?

    It's dirt simple doing this for a 1P only game.

    New event, SDL Object > Gamepad > Button > Button started being pressed> 14 for right on the D-pad of any device plugged in.

    But I am not sure how I would do the same for a specific device rather than any device so that I can create separate controls for both players.

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  • Has anyone created a 2 player game with SDL Object yet?

    It's dirt simple doing this for a 1P only game.

    New event, SDL Object > Gamepad > Button > Button started being pressed> 14 for right on the D-pad of any device plugged in.

    But I am not sure how I would do the same for a specific device rather than any device so that I can create separate controls for both players.

    Easiest way is to compare joystick index with the current Device ID to a value from 0 to 15
    The problem is, this doesn't work on all controllers, it's better to use Get Player FV expression as the help file says
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    Better do this instead:

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    Help file mentions other very important stuff, so I recommend fully reading it

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    Edited once, last by Linky (October 5, 2023 at 8:44 AM).

  • Thanks for that Linky, even though I looked through the manual I was on the wrong track.
    Was looking at all the Gamepad sections since that was what I was trying to integrate, didn't realise that was under the Joystick section, but would also work with Gamepads.

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