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I created a game in html but I test it on an Android tablet.
Here is my question. On a PC Win computer, I use the navigation arrows to advance my character (eight direction movement) but on a tablet how to advance my character because I have no navigation key.
Hi pl, i use active objects to make 8 direction navigational buttons in my html5 projects. The mouse click is the same as touch. Works on pc and smartphones.
Mouse over object > User clicks on a object >
edit: I haven't figured out the multi touch yet, so I use a double click or double touch (tap).
Hi pl, i use active objects to make 8 direction navigational buttons in my html5 projects. The mouse click is the same as touch. Works on pc and smartphones.
Mouse over object > User clicks on a object >
edit: I haven't figured out the multi touch yet, so I use a double click or double touch (tap).
Hello, I want to use an active object to advance a character using the eight direction movement (android tablet). I don't want to use the joystick controls. How do we do it?
do you want to use a character who advances with eight directions, but in the end how many directions would you like to use?probably three, one to jump. I created a perfect touch screen tutorial for Html games and more, minimizing events (3)Please login to see this attachment.
Curious, this thread does not show up when I sign in, only if I sign in while viewing this thread :o ....
Hi pl, here are the basics that I use for html5 touch screen eight direction nav buttons (not button but active objects). These will also work on a pc using mouse click. This method keeps your player moving while changing direction (constant touch / click)
FRAME Active object: Player Movement Properties Type> 8 direction Direction> select all 8 (all 8 should already be selected by default) Runtime Options Enable Automatic Rotation (You only need one direction for Walking with this enable)
Active object (8 active objects total, used as nav buttons): Navigation Buttons (I name them bt000, bt045, bt090, etc) Movement Properties Type> Static Runtime Options Uncheck follow the frame (this floats the active object nav buttons in one screen location while scrolling)
Counter (I use a counter to set the speed for all buttons)
CONDITIONS 1) Start of frame set counter to 20
2) Player leaves play area> Bounce
3) Mouse pointer is over bt000 (active object used as button) +Repeat while left mouse-key is pressed + X Player is bouncing (Negated)
PLAYER Direction > select direction to --> PLAYER Movement > set speed to counter speed PLAYER Movement > Start
Repeat 3 for each remaining 7 active object nav directions
I haven't tested this html5 on IOS, Mac or Console browsers. They this does work on PC, Android and Kindle browsers. As I mentioned earlier I haven't incorporated multi touch so I use a double click/tap condition to launch while moving.
Here is a link to a widget thread made for android on clickstore. Don't know if its html5 based.
Please login to see this link.!
Hope janpier, myself and the widget helps.
edited: I wanted to note that these are not the button objects, but active objects used as navigation buttons