I want to understand exactly what this option is about and I can't find any documentation on it. It's underneath Base Frame in application properties (see attached pic). I'm assuming this sets the priority for events that should be checked or fired first? Default option is "Frame events, Global events, Behaviors". Main reason I'm interested in understanding what this does, if I put my game logic into the behavior of a global active, I'm assuming it would be wise to change this option to one that puts Behaviors first, like "Behaviors, Frame events, Global events"?
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