Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
To get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
It's a bit weird: * It looks like it works in the frame editor, but doesn't work during runtime. * It takes a value between 0.0 - 1.0, which isn't a problem, but 0.1 looks much different compared to 0.5. Is it a bug or am I misusing it?
In this test I applied the shader to the layer. I set the left and right to be cropped by 0.2, which if you change it to 0.5 looks like nothing it should be. Also I set the alpha value to 0.
If you run it in runtime, it doesn't show any cropping.
If you're using dx11, it may not work, it should work on dx9 and maybe dx8. If you're using the latest version of Fusion, you may find related files on it's folder for dx11, you should put those together.
Since I got the put the files together a while ago, your example works perfectly here in any dx mode.
If you're using dx11, it may not work, it should work on dx9 and maybe dx8. If you're using the latest version of Fusion, you may find related files on it's folder for dx11, you should put those together.
Since I got the put the files together a while ago, your example works perfectly here in any dx mode.
Ah there was a problem in premultiplied mode, here is a version that works, overwrite the files in Effects\Complex-softwares\Modifications.
Thanks, I've just tested your fix and I have some feedback:
* It now works in dx11. * The values I use now better represent what gets cropped during runtime (i.e. 0.2 now crops what you would expect 0.2 to crop during runtime). However, this is not the case in the frame editor. It looks like it's still bugged in the frame editor.
In the frame editor it applies the effect on what you see, which is not what you see at runtime. If you reduce the visible area to what you see at runtime you'll see the correct effect. Not sure if we can easily change this in the editor.