It has been 4+ years since Fusion 3.0 was announced. Here is a previous closed thread for this subject...
Please login to see this link.
Yves said it was on "pause". Is it still?
Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
Login or registerTo get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Open a TicketIt has been 4+ years since Fusion 3.0 was announced. Here is a previous closed thread for this subject...
Please login to see this link.
Yves said it was on "pause". Is it still?
Quote
don't expect anything before second semester 2020
Keep calm and use Fusion (2.5 or plus)
>:)
Keep calm and use Fusion (2.5 or plus)
>:)
Says someone who joined in June 2017, LOLOL
Don't worry, when we'll have news to share about Fusion 3, we'll do it. In the meantime just keep using Fusion 2.5, we're updating it continuously.
Says someone who joined in June 2017, LOLOL
Well, he has 3 times more posts than you here
QuoteDon't worry, when we'll have news to share about Fusion 3, we'll do it. In the meantime just keep using Fusion 2.5, we're updating it continuously.
I know - I love that I only paid once for this software and get to keep using it, with free updates, forever. I don't need Fusion 3, I'm good.
Of course 2.5+ is way cooler than I thought it would be and I've only just briefly played around with it. You should've named it Fusion 3 undercover.
Outbuddies’ Switch port uses the F3 core engine, as do other ported Fusion games, it runs great and is real.
Outbuddies’ Switch port uses the F3 core engine, as do other ported Fusion games, it runs great and is real.
Not 100% exact, it's not 100% F3 core engine, it's a mix between F2.5+ and F3 engines. The 100% F3 engine can't directly play F2.5 apps due to compatibility issues (at least the current version - probably the final version too even if we're trying to minimize them).
Well, anyway the routines we developed for this mixed runtime will be in the full F3 engine, so F3 was not really 100% paused for 2 years, except for the development of the editor.
Of course 2.5+ is way cooler than I thought it would be and I've only just briefly played around with it. You should've named it Fusion 3 undercover.
I'm happy you like it
I know - I love that I only paid once for this software and get to keep using it, with free updates, forever.
Unfortunately this won't last, updating all the exporters has a huge cost (due to changes in browsers, operating systems, devices, etc). We're doing it for a long time in 2.5 because F3 was postponed, though when F3 will be released free updates will be probably for a more limited period, at least the exporters (or we'll release major updates more often, not sure yet).
QuoteUnfortunately this won't last, updating all the exporters has a huge cost (due to changes in browsers, operating systems, devices, etc). We're doing it for a long time in 2.5 because F3 was postponed, though when F3 will be released free updates will be probably for a more limited period, at least the exporters (or we'll release major updates more often, not sure yet).
Oh no! You mean you actually need money to stay in business, just like a normal business? That's tragic.
Business needs money, even ours, that's the rule :p, unless the virus opens a new capitalism era, but I doubt it will. Well, just random thoughts for the moment, just saying that F3 might not get as many free updates as F2.5.
I thought the master plan was to write a game that would go viral and then to buy / support Clickteam from the proceeds of that...
I'd do it - but you know, people will happily steal my games, they just won't pay for them. (I think Clickteam might have a similar problem.) Oh well, I'll start saving.
That's a solution too
Not 100% exact, it's not 100% F3 core engine, it's a mix between F2.5+ and F3 engines. The 100% F3 engine can't directly play F2.5 apps due to compatibility issues (at least the current version - probably the final version too even if we're trying to minimize them).
Well, anyway the routines we developed for this mixed runtime will be in the full F3 engine, so F3 was not really 100% paused for 2 years, except for the development of the editor.
Sorry for that one, still runs awesome tho especially considering the Switch has a 1.02 GHZ CPU XD
I think the hands on approach to push F3 components and test them on real console market products is the best QA you can get for a game engine in development.
I'll be happy to pay for updates. I don't work for free, so I don't want that CT do different.
Uh! Come on, Clickteam! We're anxious for Fusion 3
I like to play a mental game sometimes where I try and predict which will be released first: Half Life 3, Fusion 3, or Spryke. I'm never sure.
Of course 2.5+ is way cooler than I thought it would be and I've only just briefly played around with it. You should've named it Fusion 3 undercover.
Ooh - glad to hear you took the plunge and got it, and are enjoying it!
I've been on 2.5+ since Day 1 and it's a serious game changer.
Uses 1/5 the RAM of 2.5.
Child events are incredible.
Microsecond timer is godlike.
I could go on but like, damn, it's impressive.
If and when we get Fusion 3, I hope the business model makes sense. Like I certainly wouldn't mind subscribing to individual modules like multiplayer/social backend, GIT/SVN integration, and learning resources. Or even paying a subscription cost for the engine itself, as long as it makes sense in the context of 2.5's costs. I think Unity does a lot right in this regard, particularly with the structured setup, so finding the right balance while being able to attract as many customers as possible at a reasonably priced high tier is the key. But charging just for patches seems disingenuous. Once I've spent a decent chunk of money on a product, I'd kinda like to not have to pay more for expect bug fixes.
Plus a subscription model would give users the opportunity to continue to upgrade their engine without having to pay premiums. So if they're already paying like $15/$20 a month, then you can more easily turn Fusion into a living engine, rather than keeping it mostly static for several years while new features get held off.
I haven't been too long on the paid version. I Tried the free for more than a year until I outgrew it. I dislike subscription pricing. A major reason I chose Fusion over other engines was that I can pay pay once; then use as long as I need. If I take a break from programming; I don't feel bad that I'm paying for something I'm not using. Please don't go to a subscription service.
Business needs money, even ours, that's the rule :p, unless the virus opens a new capitalism era, but I doubt it will. Well, just random thoughts for the moment, just saying that F3 might not get as many free updates as F2.5.
XD LOL
I think the Fusion 2.5+ DLC was a wise move. Not everyone needs it, but those who need are happy to pay. People don't sit at a restaurant and complain about the prices, but for some reason are quick to complain about software update, even if there are many free patches before that. I'd be happy to see more DLC's coming out that enhances the Fusion core features like 2.5+ did, like.. maybe... a TEXT PRO DLC. wink wink
I'm on board with payable upgrades. Updates are fixes for a current paid version and should be free. New features and new gadgets to me would be an upgrade, like from 2.5 to 2.5+. Subscription seem to fail and have been attempted by other large companies. Pay for what is wanted like Clickteam has formulated.
Don’t have an account yet? Register yourself now and be a part of our community!
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)