Generally I don't mind subscriptions, especially if there is a free alternative that offers fewer super-professional bells and whistles (thus why I started off with suggesting Git integration or multiplayer). But it also depends on what the Clickteam crew can cook up and what F3 is capable of. For instance, I think the Adobe model is pretty terrible in that there are graphics suites that are equally capable as Photoshop (anyone else heard of Please login to see this link.?). Some of their other tools, like Premiere, also don't have real alternatives, but were far too expensive on their own in the first place, so it absolutely makes sense there, even though the sub costs are still wildly prohibitive. It's a balancing act, and I think it all comes down to use case.
Fusion generally attracts two kinds of developers: fledgling programmers looking to make their first products, and professionals who know the engine inside and out and what it's really capable of. But that middle, intermediate area is where developers jump over to Unity or such looking for more "robust" solutions, only to come back to Fusion for later products because they're tearing their hair out at how many errors Unity spits out into the log rather than just spitting out a game. The trick will be finding a pricing model that won't turn away the fledgling devs, and an up-front feature set that will keep intermediate devs on board and paying. Can't be waiting around for developers test out the HTML5 exporter demo, leave, and then come back to make Baba Is You way down the line.