Pasted backdrops sometimes not deleting

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  • In my game right now I have switched from using actives for my collision boxes to using backdrops to increase performance (which it has!). But I am having a problem...

    So in my game there are bushes which have collision boxes, and you can use a bomb to set them on fire. The fire will randomly spread and, after a somewhat random amount of time, both the bush and the collision box backdrop are destroyed. This is good except, some of the time (25 to 50%?) the collision backdrops are not being destroyed.

    I don't know why this is happening. If you need any more info just ask me I will tell you what I can. Thanks!

  • Is everything on the same layer? I had something similar occur when I was making a level builder with arrays and fastloops. I discovered I was accidentally pasting some objects on the wrong layers.

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