Clickteam fusion compatible with BRZ or similar filters?

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  • Hi everyone!
    Can clickteam fusion use scaling algorithms in runtime to smoth de image?
    I say things like xBRZ or xBR filters.
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    Its possible in CLickteam 2.5 or maybe in 2.5+ with DirectX 11?


    Thanks!

  • Personal opinion, but I think just enabling anti-aliasing when resizing comes pretty close to those. Plus it has zero performance cost, is available cross-platform and can be toggled on runtime as an option.

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  • I think the anti-aliasing when resizing option makes a effect more like to the bilinear or trilinear filter, like a "blur" effect.
    The xBRZ makes a effect more like a "oil paint" or something like that.

  • It should be possible these days - I made an a thread about this some time back - Please login to see this link. - now that DX11 is supported, I'd assume it might be possible. You might be able to commission someone on the forums to create the shader, maybe you can get a few people together to crowdfund the development - maybe this would help explain what you're asking for: Please login to see this link.

    Check out my Game on Itch.io
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