Saving progress in a browser game

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  • MTCMusic, when you say it is saved on user's machine, do you mean using cookies or do you really allow player to save on their machine ? If so, how do you do it ? Is it possible with Array ?

    Let's admit I want to allow people to save/load files from servers, is it possible ?

  • By granting access to the game through account registration player progress can be saved in a database. Use the get object in fusion to fetch a progress string to parse when the player is logged in to the website.

  • Ok, but let's admit I don't want to use a database, and just want to load and save a ".mfs" file storing my array. Is that possible ?

    Creating a database sounds heavy for what I mean to do.

  • Hmm, perhaps you could store an array on your server in a php or javascript file in which you store progress. Paring the data with players would still require a registration system since there is no safe way to guarantee identity recognition through cookies/Ip over time as far as I know.

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