Build 292.26 - Release

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The build 292.26 is available as release version in the Product Owners Lounge if you own the stand-alone version (and on Steam automatically).

    Please login to see this link.

    If any issue specific to this build, please post it here, thanks!

    As usual be careful with new versions and make backup copies of your MFAs before loading them with this build.

    In case of problem you can reinstall any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    PS: the CF 2.5 patch updates all the installed exporters, as well as the 2.5+ DLC, you do not need to reinstall them.

    Thanks!

    Edited 6 times, last by Yves (August 1, 2020 at 8:25 AM).

  • Would it be possible for you to add the "Use Media Foundation With DirectX11" to the actions for the Active Direct Show object so it could be activated/deactivated by an event? I'd like to be able to have it on for some videos but not for others (because it doesn't support the codecs for them).

  • Nice work Yves

    I like these in particular

    - All runtimes: new Set Flag by Expression action. (Awesome)
    - HTML5/UWP runtimes: HTML5 object, you can now call javascript functions with up to 22 parameters.
    - Frame editor: new "Draw Lines" option in grid options.
    - Windows runtime / Physics engine: optimization in collision detections.

    - UI: when you drop a picture file to the main window and a frame editor is active, the file is opened by the frame editor (instead of being opened as MFA file).
    I only just realised you could drag and drop images in to the image editor also I think it would be efficient if you could drag & drop multiple frames straight into the frames box without fusion opening the import options window.

  • Awesome update, Yves!
    Fixes are always good and new features can open a lot of possibilities

    I see that a couple of things I asked is included:
    -Change temp directory (no more losing progress by dirty softwares messing with the temp files!)
    -Set Flag by Expression action (will be super useful for my custom Text Blitter engine, now I will be able to copy flag states directly!)

    Looking forward to test it on Steam version!

  • restarting the current frame is somehow broken. i have a project which has 115 frames; each with a different game on each frame, and it used to work, restarting the current frame - would replay that 1 frame. now it kind of hangs, like it half starts it, and doesnt do anything more. - interestingly it doesnt do it on ALL frames; some frames it will restart them. ( i never had a problem until this build )

    i even removed the code, re-entered the code, and its the same on the frames which it is not working on


    edit: i have found that its remembering the lives object is global and restarting the frame isnt resetting the lives;; so setting lives at start of frame fixed this issue.

    Edited once, last by danjo (July 27, 2020 at 12:46 AM).

  • Quick update: due to a build issue some extensions may not have been updated, like the Cursor extension (so the 32x32 cursor fix is not in this update unlike what is said in the change log), We'll release the build 292.24 later today to fix this.

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