I made a checkpoint system where when the character overlaps a checkpoint, a counter is set to a certain number, then, at the start of the frame, the character spawns at that checkpoint depending on what number the counter is on. It worked when I set the numbers individually, but when I try it in practice, the counter keeps getting set to zero whenever the frame restarts. I even tried making the counter a global object and then moving the checkpoint code to the global event editor and that didn’t fix it. Is there a way to make it so that the counter stays at the same value when the frame restarts?
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
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