mm strange must be added on august 25 2020, K, just mention me he reduce the name since was too long and seems to be present in clickstore
Please login to see this attachment.
was mentioned in this post
Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
Login or registerTo get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Open a Ticketmm strange must be added on august 25 2020, K, just mention me he reduce the name since was too long and seems to be present in clickstore
Please login to see this attachment.
was mentioned in this post
[MENTION=15247]Perry[/MENTION] [MENTION=5465]TopWeb[/MENTION] [MENTION=11451]Dobermann[/MENTION] [MENTION=19040]tk22[/MENTION] and all GPG owners please check in clickstore new version.
Thank you for the mention Fernando will do!
it's working now
Thank you Fernando
[MENTION=6268]Fernando[/MENTION]
WELL, I just updated Fusion 2.5 DEV again to 292.26 and now ERRORS.
Running windows 7 Ultimate, MMF2.5DEV 292.26 with Android API 29.
Prior to update, No issues with MMF2.5DEV 292.12
CURRENT ERRORS, which look to be windows related.
> Configure project :app
WARNING: The option 'android.useDeprecatedNdk' is deprecated.
The current default is 'false'.
It has been removed from the current version of the Android Gradle plugin.
NdkCompile is no longer supported
> Task :app:preBuild UP-TO-DATE
> Task :app:preReleaseBuild UP-TO-DATE
> Task :app:compileReleaseAidl NO-SOURCE
> Task :app:compileReleaseRenderscript NO-SOURCE
> Task :app:generateReleaseBuildConfig
> Task :app:generateReleaseResValues
> Task :app:generateReleaseResources
> Task :app:createReleaseCompatibleScreenManifests
> Task :app:extractDeepLinksRelease
> Task :app:processReleaseManifest
> Task :app:checkReleaseDuplicateClasses
> Task :app:javaPreCompileRelease
> Task :app:mergeReleaseShaders
> Task :app:compileReleaseShaders NO-SOURCE
> Task :app:generateReleaseAssets UP-TO-DATE
> Task :app:mergeReleaseAssets
> Task :app:processReleaseJavaRes NO-SOURCE
> Task :app:collectReleaseDependencies
> Task :app:sdkReleaseDependencyData
> Task :app:mergeReleaseJniLibFolders
> Task :app:mergeReleaseResources FAILED
> Task :app:mergeExtDexRelease
> Task :app:mergeReleaseNativeLibs
> Task :app:mergeReleaseJavaResource
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:mergeReleaseResources'.
> Multiple task action failures occurred:
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #0: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #1: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #2: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #3: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #4: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #6: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #5: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$Ac tionFacade
> AAPT2 aapt2-4.0.0-6051327-windows Daemon #7: Daemon startup failed
Please check if you installed the Windows Universal C Runtime.
This should not happen under normal circumstances, please file an issue if it does.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at Please login to see this link.
BUILD FAILED in 12s
16 actionable tasks: 16 executed
seems that for windows 7 you need to install something extra
as mentioned here "Please check if you installed the Windows Universal C Runtime"
please check here
Please login to see this link.
It states in the log
Please check if you installed the Windows Universal C Runtime.
Thanks, I did mention that in my comment. WINDOWS RELATED ( Daemon startup failed
Please check if you installed the Windows Universal C Runtime. )! Just wish MMF2.5DEV Warned about needing this on the update, instead of just updating and now it is no longer able to build.
Oh sorry this is due to gradle and its new plugin, seems that they are more focus in Windows 10 and 8.1 than 7.
Please login to see this link.
My apps are crashing each time they access the GPG connection window!
Seems to happen only on my Android 5 device, and updating google play games app solved the issue. It could be annoying to people who hadn't updated he GPG app yet...
I still get crashes when the game try to get access to GPG connector.
This issue happen if you connect to GPG, then restart the app, GPG will try to autoconnect to previous GPG account and crashes.
This crash is related to Play games application.
all user must update their google files at anytime, so only occurs on those persons that doesn't update this files, and must of person have set automatic updated for these files.
I still get crashes when the game try to get access to GPG connector.
This issue happen if you connect to GPG, then restart the app, GPG will try to autoconnect to previous GPG account and crashes.
for this i need to see a ACE images of teh login flow in your mfa.
there is no way to detect if user have delete an account or changed outside teh game and when you get here is outdated, this is work from Google Game Play apk
I've found what is creating the issue, it's the silent sign in option: "08-30 16:28:26.232 7364-7364/? D/MMFRuntime: signInSilently(): failure4: 4: "
A way to make the app crash everytime is to check "autoconnect at start" on GPG Connection object.
I've reinstalled GPG V101J and have no issue.
i will check your report with error 4
GPG autoconnect was tested here with no problem though.
wonder if this error test comes using telephony data or wifi connection
i will check your report with error 4
GPG autoconnect was tested here with no problem though.
wonder if this error test comes using telephony data or wifi connection
It was with WIFI connection.
I am not capable to get a crash when this happens, BTW, this is normal, you are requesting to autoconnect , but you come from a logout or a never login account, in this case error is 1001 and from there you must do a manual login.
BUT again i am not get a crash here i get the warning in logcat as it should.
can you post a small logcat with the crash for me to check.
Are checking that the login was valid to issue any new Google play game command like read leaderboard?
I am not capable to get a crash when this happens, BTW, this is normal, you are requesting to autoconnect , but you come from a logout or a never login account, in this case error is 1001 and from there you must do a manual login.
BUT again i am not get a crash here i get the warning in logcat as it should.
can you post a small logcat with the crash for me to check.
Are checking that the login was valid to issue any new Google play game command like read leaderboard?
It's not from a never logged account, it's as soon as i update my game where i was previously logged, when launching the new update the game will crash as soon as the silent loggin will start. No problem if was not logged previously.
Full log: Please login to see this link.
this report is incomplete
try to get me a full which include teh crash
[MENTION=15247]Perry[/MENTION] [MENTION=5465]TopWeb[/MENTION] [MENTION=11451]Dobermann[/MENTION] [MENTION=19040]tk22[/MENTION] and all GPG owners please check in clickstore new version.
Thank you very much!!!
Don’t have an account yet? Register yourself now and be a part of our community!
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)