Introductory text pops up when it's not supposed to post-checkpoint

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  • I got my checkpoint system working, but for some reason, the introductory text pops up a little while after respawning from the checkpoint even though there is code that specifically tells the program to only do it when the player is overlapping a certain object. I even changed it to do it when the global value checkpoint equals 0 and it's STILL doing it.

  • You have an event under HUD which goes off every five seconds when anything under group.HUD.counter is visible, line 30.

    This event activates the group that initiates your introductory text.

    I discovered that everything under group.HUD.counter is visible at the start, which ensures that the introductory text will appear every time the frame restarts after five seconds.

    I solved this by simply unchecking visible at start from all objects on the frame under group.HUD.counters. After which the introductory text ceased to appear when restarting at checkpoints, as desired.

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