So I was looking in my shader folder and noticed that there was a lot of hlsl and fxc files but no fx or xml files with them. Don't you need fx and xml for them to show up in the shader viewer? because I reinstalled the app and they still didn't show up.
Build 292.27 - Release version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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So I was looking in my shader folder and noticed that there was a lot of hlsl and fxc files but no fx or xml files with them. Don't you need fx and xml for them to show up in the shader viewer? because I reinstalled the app and they still didn't show up.
Those files are DX11 files. The patch of the stand-alone version of Fusion only installs the ones for the shaders tht are already installed, however IIRC in the Steam version they are all installed. You need to install the shader definition (XML) and DX9 (fx) files before you can use them. You can find some of them in this forum (Please login to see this link.) or in Please login to see this link. for example.
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P3D is hot in the paid items:
Please login to see this picture.Could [MENTION=5114]Yves[/MENTION] please consider adding Depth Buffer to the DX11 implementation for the next update? This would allow P3D to be used in DX11 mode; I'd like to fully convert over to DX11 but this is the one things that's been holding me back since 2.5+ was released April 2019.
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+1 for P3D DX11
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I also support the motion. Dx11 would be a gamechanger for P3D.
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I'm still unable to sort an item in the event editor when i use too much child events/groups. The issue is here since the release of 2.5+ it's been a long time....
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I'm still unable to sort an item in the event editor when i use too much child events/groups. The issue is here since the release of 2.5+ it's been a long time....
If your trying to put green/red conditions in child events, you can't.
This is because these are immediate conditions, these need to be the top condition of an event (hence why it turns red when it's not on top)And if you mean the list gets too big it goes offscreen, you can use the zoom on the toolbar, it may help.
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It looks like the save/load frame position bug is still in this build. I first noticed it in 292.26.
Using the built in save frame position will always break if an array is present.
Attempting to load a frame position that had an array in it will always yield an error. -
If your trying to put green/red conditions in child events, you can't.
This is because these are immediate conditions, these need to be the top condition of an event (hence why it turns red when it's not on top)And if you mean the list gets too big it goes offscreen, you can use the zoom on the toolbar, it may help.
No, i'm speaking about the sort function In the Event Editor when you click on an active object on the top bar..
With the use of multi child-events/child-groups some lines just doesn't show up. Sometimes it just show the main group open, with no line in it. And when i manually browse the group, i can fine the event i was looking for.
It's a BIG BIG issue here, i need to manually search for every events regarding a special object because of this. With 7000 lines it starts to be more than annoying.
I always forget to take a screenshot when it happens, and it seems to happens in a specific condition, it's not everytime, so i don't know how to make it to happens... But it happens... Since 2.5+. -
[MENTION=5114]Yves[/MENTION] Build 292.27 is still false detected by McAfee as GenericRXAA.FA!tr.
How can I avoid this? -
[MENTION=5114]Yves[/MENTION] Build 292.27 is still false detected by McAfee as GenericRXAA.FA!tr.
How can I avoid this?Yes, no answer from them and anyway there is still a problem with user EXE's with some other AV's (they are just fixing apps one by one and don't fix this problem globally). I've been working on this and I've detected some code that, when we remove it, suppresses the false detection. We're testing the build 292.28, we'll try to release it later today.
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It looks like the save/load frame position bug is still in this build. I first noticed it in 292.26.
Using the built in save frame position will always break if an array is present.
Attempting to load a frame position that had an array in it will always yield an error.Yes, sorry, this is fixed in the build 292.28.
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It looks like the save/load frame position bug is still in this build. I first noticed it in 292.26.
Using the built in save frame position will always break if an array is present.
Attempting to load a frame position that had an array in it will always yield an error.I said above it's fixed, but AFAIK only Load Frame Position is broken, the Save function of the Array object hasn't been modified for a long time and apparently works fine. If it breaks Save Frame Position for you, can you post an example?
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I said above it's fixed, but AFAIK only Load Frame Position is broken, the Save function of the Array object hasn't been modified for a long time and apparently works fine. If it breaks Save Frame Position for you, can you post an example?
Alright, that makes sense. The error only appears on load, and not save. I just thought to mention both. Thank you!
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Two things started happening today after windows 10 updated. Not sure if they are related..
1 Attempting to jump to any frame causes this error and closes the application.
Its not just my current project causing it. I can reproduce it by making a new project with 2 frames and making a command to jump from frame 1 to frame 2.
The issue occurs on 2 different PCs (both my laptop and desktop both started having this issue today).
Please login to see this attachment.2 Also, a clickteam file is being registered by windows 10 as a threat. Not sure if this is related to the error issue, however it has only occured on one of my PCs (desktop detected threat, laptop hasn't yet)
Please login to see this attachment.Regretfully, I can't work on my project for the time being due to the frame jump error. Was this something that is being fixed in 292.28 as well?
EDIT UPDATE: Reinstalling fixed the first issue. Glad its working, but its too bad I have to go through and redownload and reinstall every single extension now.
EDIT UPDATE2: Nevermind, celebrated too soon. It installed to a different HDD than original and it worked for a moment. I reinstalled to the original location though and the issue returned. Not sure if its the extensions, or if something else lingered in the original folder after uninstalling that is causing it. -
Okay, so I figured out that it was related to launching clickteam from a pinned shortcut on my task bar.
When launching through the 'launch' button in steam or with a steam shortcut it works correctly.
Pinning the application to the task bar, it links directly to the executable. Running it through this, it will break and cause the file error when changing frames.
Only started happening today though, so I assume it has something to do with the recent windows update.Also will note, it asks me if I'm okay with clickteam making changes to my computer if I run the exe/pinned task bar shortcut. It does not do so if I run through steam.
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Weird, my Windows 10 is up-to-date and I can't reproduce this problem (and it doesn't ask me if I'm ok to allow Fusion to make changes to the computer when I run the pinned task bar shortcut).
PS: in theory the false threat detection issue won't happen with the build 292.28.
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[Feature Request]Currently the Find function cannot serch the object if it in closed folder.
Could you improve it? -
Hello!
Does the 292.28 will be release today?
I really need to fix this AV issue. -
Hello!
Does the 292.28 will be release today?
I really need to fix this AV issue.Yes, it's now available.
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