Zoom into character without stretching

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Is there a way to have it to where when you go fullscreen it doesnt stretch the game? So I want the game to be 1920x1080 but I only want the viewing space on the screen to be 640x480 but everything I have tried just stretches everything. Gamemaker has this feature by having a virtual view but I cant seem to figure it out with clickteam

  • If you go into the Frame properties there is Virtual Width and Virtual Height

    "Very useful for huge scrolling games: defines the virtual width of the frame. A large virtual width allows you to scroll on a large surface, larger than the frame itself. If the Wrap option is selected in a layer, the background of this layer will wrap automatically when it reaches the real width of the frame. For example, a frame size of 640x480 and a virtual width of 10000 will enable the player to scroll up to the position 10000 on the right without being stopped. If you enter -1 in this field the scrolling is quasi-infinite."

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