The game I'm working on at the moment is large and using a lot of frame by frame animation, and I just recently a bit of a hiccup with the engine. While implementing the latest characters art and animation I got the message:
"You might exceed the maximum number of images supported by the runtime. Do you want to continue anyway?"
After importing the images anyways I found that the just don't show in the game and the fusion replaces those frames with older images previously imported. So I was wondering is there a way around this, to increase the number of images supported by the runtime or is that a hard cap and I'll have to adjust how the animation is handled in the game. The game runs totally fine so it isn't really a matter of being overstuffed and under performing framerate wise, just that the images don't show up in game.