Best Practices for full screen animation / movies

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • In the past, we were having issues with full screen animation and or playing movies. If I'm exporting to .exe for Windows, what is the best way to do this? Should all movies be converted to .mp4 and played in scenes with no other event handling in them?

    Curious how people do this. Also, is it better to keep the files under a certain size, duration?

    The place I used to work at used bink videos with separate audio, I think. Do we have a way to integrate bink files into projects?

    Please login to see this link.

  • Well I always use videos in my projects, so maybe I can help.

    Put an 'Active Direct Show' Object in the top left corner.

    Go to Event Editor > Start of Frame > Load movie file "apppath + "C:\Game\Demo.mp4"

    Time Equals 00:01 > Play Movie.


    Make sure the movie is made to the resolution of your application, and your done.

  • Thanks. I'm worried about play rates and games crashing because people don't have the right codecs. Also, licensing issues. I was going to use OGG / OGM video so I wouldn't have to worry about licensing issues, but I thought there might be something people were doing commonly to avoid such issues. Not sure if using OGG video produces issues or not.

    Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!