Fade in/out for each object function

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  • Hello,
    Never used it before, but I found option to fade in out an object during his creation, I don't know how it's called in English but it's the feature just under effect option in each object.
    It could be really usefull, but it seems that there is a problem with that, Every condition on each object using this fade seems to apply only when the fade is done, during the fade it's like if this entity doesn't exist.

    For exemple if I want an entity always display frame n°5, I set
    "always : "This Entity" => Set Frame to display : 5" at the beginning of my code.

    Then I'll create this entity using Create Object function, with a Fade setted.
    The entity wil have the frame n°0 display during all the processus of fading, and only when the fade will be completed, display frame n*5.

    Is it normal? Is it possible to have an option to execute action even if an entity is fading during creation?

    Thanks!

    Developer of Inexistence available on Steam :
    Please login to see this link.

  • If you are using the built-in fade options with Fusion then yes, this is normal to best of my knowledge. Only once the fade-in has completed does it begin firing the code for that object in my experience.

    A better workaround is to uncheck the visible at start option for the object. Then in the event editor, use code to adjust the semi-transparency.

    For example:

    Alt Val A <=127
    > Add 1 to Alt Val A
    > Set semi transparency to Alt Val A

    This will automatically fade in every instance of this object without hampering it's existing code or animation frames like the built-in Fusion versions do.

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  • Yep, probably better to do like this, that's probably why I never used built-in fade before :P
    Such a shame this function is not perfect, could be really usefull.
    NVM, thanks a lot!

    Developer of Inexistence available on Steam :
    Please login to see this link.

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