I mentioned on an earlier thread that I'm in the process of making a scrolling brawler.
I'm getting the hang of the basic moving around and attacking, and now wish to move onto figuring out some grapples. I've created a Streets of Rage/Final Fight style grab where you move to overlap an enemy's collision box, this sets a flag for both you and the target (grab and grabbed respectively) and causes the player to take hold of the enemy. The problem is, I've not much idea how to proceed beyond this?
An earlier version I tried was making the enemy spawn a new object which follows a path movement, but it doesn't look terribly convincing and I'd prefer to use physics for hurling an enemy through the air if possible.
Also, some of these animations don't fling the enemy, rather pick them up and slam them into the ground, so I need to find some way to not only get the enemy frames to follow set action points through the attacking player's animations, but also flip and rotate the enemy sprites as they go in order to look convincing.
Hopefully I've explained this all clearly, it may sound a little advanced for a straight explanation of how to do it, but if anyone can point me to any tutorials which might give me a better idea of how to handle these moves I'd appreciate it?