I am making a game that is using behaviors for the sake of easier transitions between frames with object integration.
I have 10 actives of the same type on screen all using a behavior. Within that behavior is an event that calls to deactivate a event-group when the active is clicked on.
Ideally what would happen is that ONLY the active I click on has its group deactivate, but instead it applies to every instance of the active in frame.
Is there a way to deactivate a group of events only on one specific instance of an active? If not, is there a work around to this?