How do I make the pixel size always equal to the size of another object?
For example. I create a visible object which is the one moved by the player.
Then I create a collision sensor object which must always be in the same xy position as the visible object.
If I want the sensor object always keep its same number of pixels x, while its number of pixels y is always the same as the number of pixels y of its relative object, frame by frame, like in picture, what's the formula?
(It is different from the scale, which works only as a percentage).
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The formula I tried is this:
Always set y scale "collision sensor" to Exp(Image( "Fighter: Ryu Moving" )) + YScale( "Fighter: Ryu Moving" ) - Exp(Image( "Fighter: Ryu Moving" )) * 0.99
But the result is not achieved!