Hey so I am trying to load a FBX that has been included as a binary file in my game. The engine returns an error, however, saying the file is not supported:
"Could not load mesh, file format seems to be unsupported: *temp filename*"
It seems like the Animated Mesh node/Firefly is relying only on the file extension to know what file format a file is and the tmp files assigned are not recognized. What can I do to fix this?
Also I'd really prefer if there was a file format that we could convert models and textures to that is only understood by Firefly -- the license for my models does not allow redistribution in a readable format. Since I'm distributing it inside the EXE and it's extracting with a tmp extension I think *maybe* that qualifies, but I'd feel more comfortable if there was a proprietary format (like Unity and other engines have, probably at least partially for this exact reason, as well as speed). But that's probably asking too much.