News on 64bit editor support?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I know there has been questions about this, but I don't know if there are any followups on this topic. Is the 64bit version of the Mac editor still an ongoing thing?

    And if no responses from the developers, to the few fellow mac editor users, are there any workarounds? Some special configurations in Wine to keep it going?

    For some context, I've been stuck with a 2 year old outdated MacOS, and an almost 4 year old pretty big game project on Clickteam, just in the fear of losing editability of the project entirely. So this thing has been bugging for some time now, and I'd like to know if there's anything I could do, instead of having to inconveniently switch to Windows.

    Thanks for the help in advance

  • Rather than sticking with an outdated OS, if it is an issue for you - you could install Mojave or earlier in a VM and use it for running Fusion, or for that matter Windows / Parallels to run a Windows version of Fusion.

    Please login to see this link.

  • Unfortunately I've migrated to M1 so VM's and old versions are not an option for me. For a year or so I did all my Fusion development on Mac (mostly while I was working at Apple) but sadly had to give it up and just use Windows after WINE no longer ran. Honestly the fact that we got a Mac editor for the brief moment we did was a miracle in itself, even if it was a bit kludgy.

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