I found an old example of 360 degree shooting on this forum and I've been using it to make a twin-stick shooter. It's been working great until I tried to increase the amount of bullets on screen at a time and ended up with drastic slowdown most likely caused by fast loops or some such thing. I don't know how else to get 360 degree fastloop shooting with precise hit detection and NOT get slowdown.
Here's the modified example I've been using to demonstrate what I mean.
Any ideas?
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