Hello!
I am using the dissolve noise shader by Mihailsh from the Clickstore in D3D9. I'd link to the page on the Clickstore but it is undergoing maintenance at the moment.
I've noticed that when I use this shader on a layer it has adverse effects on alpha channels. For example, in screenshot 1 you can see the light beam as intended, but in screenshot 2 the layer effect has removed the alpha channel from the light beam object and also made the alpha channel of the grass overhang transparent, as if you can see through it for some odd reason that I don't understand.
Any ideas for a solution to this?
Screenshot 1 (Dissolve Noise layer effect not applied)
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Screenshot 1 (Dissolve Noise layer effect not applied)
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This is the effect I am aiming to achieve, but the alpha channels are now popping up as an issue.
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