Couple questions here, I'm still running into the issue of there being too many images for the runtime (capped at 65500). I believe Yves mentioned around November that a fix was being worked on for this so I wanted to see if there was an update on that since without that fix it would take a real overhaul of the game I'm currently working on to get around that.
The other question is regarding the Hue Shifter extension which I'm using for the same game. It was working with working with Direct3D 8 and 9 but crashing the game, and then it doesn't show at all with Direct3D 11. Was there something I was doing wrong to cause the crashing when images loaded with it applied, does it not work with Direct3D 11, and also is there an alternative to get the hue to change for images in the Fusion? Thanks!