non-public API usage Xcode

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi, I tried this. Commented only the code in the method. But got the same error.

    i tried different ways but the simple one is this.

    search for CIAdViewController.m (inside Application/UI)
    open it
    search for positioniAD method
    comment all code inside it. (to comment all lines at once: select the whole block of lines inside this method, be sure to leave {} and using keyboard press Cmd+/


    try and let me know

  • I've tried and got the same error message by email. Btw, is there a quicker method to test than submitting the archive to app store connect and wait for the mail?

    I get the error while distributing on Xcode. For testing maybe one can upload but not submit the build.

  • If you are familiar with Xcode and your app release is really urgent, you can follow my tip at discord fusion Android channel:

    Please login to see this link.

    That way I was able to update some of my apps ;)

  • Fyi, I don't think this was caused by a change from the newer version of Clickteam Fusion 2.5, but from a change in the new xcode. I tried reverting back to Fusion version 292.29 and even 292.22, and xcode still gave me the same error, even though I am certain that I made successful builds with 292.22 in the past.

    For those who are still stuck, I managed to make it work by removing everything in the CIAdViewController.m class, and every single reference made to it in other classes. Basically, what I did first was to comment all of the code in CIAdViewController.m, then I built the code, and followed the errors, to figure out where elements from this class were still being referenced.

    You need to be careful if you follow this method, though, and remove only the references to anything iAd related and nothing more, otherwise you will create new errors. And of course, if you are actually using iAds for revenue, then this method probably won't be good for you.

  • i think i solved the problem by emptying all the CIAdViewController.m file which is inside the zip file created by the clickteam ios exporter. I will do some more tests I hope that the new release "Please login to see this link." works completely also because I had problems with crunadmob files which I also solved via this guide Please login to see this link. !!

  • I was able to get around the AdBannerView iTunes issue, but Admob is not working with the latest Google SDK. It won't compile. Some fixes we easy but it's not working. There were compiler flags to add, Class name deprecations on Banners and all the logic around demographics is no longer of course a factor. Not to mention there's no clear place to put the code to get approval for ads.

    Will this be addressed?

  • I have the three App Store Connect operation errors that Cobra reported at the start of this thread as well.

    I'm using the latest beta - Clickteam Fusion Developer 2.5+ Build R293.5

    Xcode 12.5.1

    macOS Big Sur 11.5.1

    Mac mini (M1 2020)

    Have you had any success working out a fix Please login to see this link.?

    Please login to see this attachment.

  • Thank you very much for your quick reply Fernando. When you said all iAd Code has been removed and therefore it should be ok, it made me remember that I'd only done an iOS application (cci) build with 293.5. I'd tried a final Xcode project build with 293.1 which didn’t work, and I thought I'd tried the same with the latest beta. Now that I’ve done a final Xcode project with 293.5, everything’s working fine now. Thanks again!

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