Build 293.10 - Release version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello,

    The build 293.10 is available in the Product Owner's Lounge forum (or when you click Help / Check for Update in the product) and on Steam.

    Please login to see this link.

    Important release notes for the Android exporter
    [INDENT]
    - If you use Google Play Games objects in your applications, please download the latest version for the build 293.7 or above from Clickstore and install it, as previous versions are not compatible.
    - You can now build Android AAB app bundles with expansion, which means they can be larger than 150 Mb.
    - Some important changes in the Android runtime, Fernando created some documents to explain them, see below. For adaptative icons and storage changes, in theory most apps
    won't need changes (see change log first), but for InApp Purchases on Android you'll probably have to carefully check his document:
    [INDENT]Please login to see this link.: changes in purchase flow process.
    Please login to see this link.: changes if you want to target Android 10 or want to use non public folders out of the app data storage folder.
    Please login to see this link.: check if your app icon is still correctly displayed.
    [/INDENT]
    [/INDENT]

    If any question or issue specific to this build, please post it here, thanks!

    In case of problem you can reinstall any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    PS: the CF 2.5 patch updates all the installed exporters, as well as the 2.5+ DLC, you do not need to reinstall them.

    Thanks!

    Edited 13 times, last by Yves (December 15, 2021 at 5:19 PM).

  • Thanks for the improvements! The new Event Explorer is especially useful :)

    Please login to see this link. Please login to see this link.
    Freelance Dev | Currently Working on Jarvis | Please login to see this link.

  • Merci à tout l'équipe de la clickteam pour cette nouvelle mis a jour.

    mais jeux en flash fait avec mmf :Please login to see this link.

    les video du projet controleur des jeux flash,htlm5,EXE,sourie avec le telephone comme manette :)
    VIDEO Please login to see this link.

    VIDEO Please login to see this link.

  • Amazing work on the update as usual!

    Suggestion

    Ability to not auto format expressions in expression editor, this can be extremely useful with big expressions that needs line breaks and such to be readable

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

  • List object not load filelist in html and android
    i.e. *.*, *.png, *.jpeg etc not load.
    Please login to see this link.

    Load File List is not supported on those platforms, AFAIK it's supported only in the Windows and Mac runtimes.

    IIRC to load picture files in Ansdroid/HTML5 either provide an URL or include the files in the Binary Files tab in the Data Elements editor.

    PS: this thread is reserved for issues that are specific to this build, not to general support questions. Open new threads for this type of question, thank you in advance.

  • Thank you for update, Clickteam!

    I have one problem. I want to add Active image as backdrop (using action "Add Backdrop"), but Active can change his scale (for example 2). When I tried to add backdrop, Active's scale is ignored:
    Please login to see this attachment.

    It is a bug or not? If not, as something like this would be very useful for optimizing project. Do you have plans to fix/add this feature?

  • Thank you for update, Clickteam!

    I have one problem. I want to add Active image as backdrop (using action "Add Backdrop"), but Active can change his scale (for example 2). When I tried to add backdrop, Active's scale is ignored:
    Please login to see this attachment.

    It is a bug or not? If not, as something like this would be very useful for optimizing project. Do you have plans to fix/add this feature?

    Yeah this problem was there from a long time and if I remember correctly it has been suggested by a lot of people too

    From old posts it appears that it is hard to implement in Fusion but hopefully Clickteam can do something about it as this can be extremely useful in a lot of cases

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

  • If we have few backdrops, and use "Convert blocks of backdrops to quick backdrops, we got message about the impossibility of undo. It's okay. But if I anyway undo one-two times, Fusion will be crash

  • In my project I have Active as hitbox and Active as player animation.

    Hitbox have Please login to see this attachment. physics platform movement, player animation always get animation from hitbox:

    Code
    Always
      Player animation : Set animation to "Anim Number( "Hitbox" )"

    Hitbox have just one sprite, player animation have some animations and frames.

    Before this beta animations of player animations was played normally, but with this beta now animation does not start to play.

    Example: Please login to see this attachment.
    Check it on builds 293.1 and 293.2 Beta

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