Ah alright then, just thought it would be interesting, cause I have plans for a long time to make a game where people can replace the sprites with their own.
I've created a spritesheet shader for this, but of course having the built-in animation system would be easier.
Build 293.10 - Release version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Can't install
Please login to see this attachment.
Please login to see this attachment. -
I'm confused. This is 293.7 Beta...so is 293.6 now production or beta still?
-
I'm confused. This is 293.7 Beta...so is 293.6 now production or beta still?
Both still beta.
-
Anybody got the update on steam? I still didn't receive it
-
Anybody got the update on steam? I still didn't receive it
Still no update on Steam
-
Bonjour,
J'utilise html5 et j'ai remarqué que les dernières mises à jour concernent exclusivement android. Va-ton avoir bientot des nouveaux ou correctifs concernant html5 ?
Merci
-
Sounds like a great update, as usual. Looking forward to getting it on Steam.
Bug: Two items in the View menu have the same letter shortcut. It's impossible to go to Toolbars with a letter, as T activates Storyboard instead.
Please login to see this picture.
-
You might want to have a look over the other menus too. I just noticed that the File menu also has this issue (Project & Print)
-
About the new Load Animation system, would it be possible to use it when the game is in runtime, to allow player to "mod" or "changes" sprites?
It's an option I dreamed about since 6 years when I start making my own Level Editor. That's really something that was missing, that would be awesome if it's possible :O -
About the new Load Animation system, would it be possible to use it when the game is in runtime, to allow player to "mod" or "changes" sprites?
It's an option I dreamed about since 6 years when I start making my own Level Editor. That's really something that was missing, that would be awesome if it's possible :OThe new feature is made exactly for this, runtime loading
-
About the new Load Animation system, would it be possible to use it when the game is in runtime, to allow player to "mod" or "changes" sprites?
It's an option I dreamed about since 6 years when I start making my own Level Editor. That's really something that was missing, that would be awesome if it's possible :OThis feature already exists, even without the new Load Animation system. You can add graphics to an active at runtime with the Animation>Load Frame action, and you can replace sprites with new ones as often as you like, while the game is running. You have to do it one animation frame at a time (full animations can be done with a fastloop of course), so the new Load Animation feature probably makes the process a lot simpler. But the basic functionality is already there, and has been for years..
-
Quote
This feature already exists, even without the new Load Animation system. You can add graphics to an active at runtime with the Animation>Load Frame action, and you can replace sprites with new ones as often as you like, while the game is running. You have to do it one animation frame at a time (full animations can be done with a fastloop of course), so the new Load Animation feature probably makes the process a lot simpler. But the basic functionality is already there, and has been for years..
Yes, but no, it's kind of buggy saddly.
If you change graphics sprite on a event, it will change for all clone you've made (or you will made), so it's just not possible to use it for kind of Level Editor where player can add hundred of characters. Even if you use For Each it will not works, I already talked with Yves about this years ago.QuoteThe new feature is made exactly for this, runtime loading
That's insane, I'll be able to continue working on my Fusion Engine I started years ago, I'm so happy!
-
Thank you so much for this update.
I was exited to finally upload my game in the developer console, but I got an error :
Erreur : File 'BundleConfig.pb' was not found.
Do you have any idea why I got this error and how to fix it ?
Thank you! -
Ah, I see. I use the load frame feature a lot, but have never needed it on multiple instances, so I haven't come across that limitation. It's great that you can do it now.
-
found some bugs with the new load animation functions, anyone else get these?
Please login to see this attachment.
-
also these previous bugs where not fixed in this build, are anyone else also getting these?
Please login to see this attachment.
Please login to see this attachment.
-
found some bugs with the new load animation functions, anyone else get these?
Please login to see this attachment.
Thank you for the example! Sorry for that, stupid bug, this will be fixed in 293.8.
-
also these previous bugs where not fixed in this build, are anyone else also getting these?
Please login to see this attachment.
Please login to see this attachment.
The break issue when the other actions are removed when you build a stand-alone app should be fixed in build 293.8 (I say "should" because it's a bit complicated so maybe I forgot a case, hopefully not).
The selection issue is a tricky one, I remember I already took a look and it was not easy to fix so I postponed it and forgot. I'll try again, but after the current build is officially released.
-
Build 293.8 is now available (on Steam too).
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!